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- ItemOpen AccessSabrina Moskoe: capstone(Colorado State University. Libraries, 2023) Moskoe, Sabrina, artist and filmmakerThe artist's statement: I'm a visual designer, new media artist, and researcher who creates art and design. Driven by interdisciplinary thought that encompasses art, design, technology, and social science, my work explores physical and digital landscapes as well as the human perception of these spaces. Working primarily in digital software and computer programming, I utilize my experience in graphic design, game design, and illustration to experiment with various media such as virtual/augmented reality, animation, large-scale installations, and computer vision. My artistic endeavors reference and take inspiration from the experiences provided by video games and the field of UI/product design.
- ItemOpen AccessNicolaus Lasher: capstone(2023) Lasher, Nicolaus, artistThe artist's statement: Hello, my name is Nicolaus Lasher, and I'd like to present my electronic artwork from Colorado State University during the 2022- 2023 year. For as long I can remember, I have been enthralled with movies and video games, which has cultivated an active imagination without many bounds. This has played a big part in my artwork by allowing me to envision a variety of worlds and characters with which I saw myself interacting and exploring. I created many fictional universes throughout the years, some of which I can still remember today. I intend to bring them to life in the form of films, TV series, and video games. I enjoy creating concept art for these universes, which often appear in my work in some form, be it physically or as part of a backstory that I envision. When this happens, it gives me a place to escape the stress of the real world, providing an outlet to undertake my fictional adventures and allowing me to continually test the limits of my creativity. My work encompasses a variety of themes, including dreams, inner feelings, and senses beyond the normal perception. I often employ storytelling and worldbuilding in my projects, which helps guide me through the process of creating my work by providing a map of where to explore when I craft my work. I use various artistic software, including the Adobe Suite and Blender, to create images and videos conveying my stories. My goal is to immerse the viewer in the fictional worlds, allowing them to traverse beyond reality and see the universe through different lenses. I hope that by doing this, the viewers can image themselves in the shoes of the characters, both onscreen and offscreen, and feel connected to the fictional worlds in order to find enlightenment through their adventures. When this happens, it will allow them to apply their newfound knowledge to the real world, giving them a starting point for lessons to preserve for future generations. As shown by my work, I hope to share my unique vision with the world, and inspire others to come up with their stories and tap into their imaginations to create more immersive experiences in the process.
- ItemOpen AccessLucille Wright: capstone(2022) Wright, Lucille, artistThe artist's statement: We plant seeds in soil made from decomposed corpses and wonder why the flower looks familiar. I work in a combination of traditional 2D animation, stop-motion, rotoscoping, scanned-image animation, and collected footage. My pieces combine techniques and imagery. I find inspiration for my pieces by looking backwards. What is happening now has happened before. What is happening now is a culmination of the efforts of those who came before us. This fight is an old one. And the fight before it was even older. History has proven to us again and again that we are fickle creatures, set on repeating ourselves. I try to express this in my pieces. The iterative nature of our problems. They evolve. We make progress. But we fall into the same worn-down ruts.I am interested in how history repeats itself. How our human race manages to run itself in a circle. Animation is to bring life. It comes from the latin root "anima," meaning life and breath. While I believe my art is alive, its purpose is not to birth something new. My artwork has a much more fungal quality. It lingers between life and death. It secretes itself into the contemporary and takes it over with something fouler. Something old. Digesting in order to create.
- ItemOpen AccessCourtney Fichter: capstone(Colorado State University. Libraries, 2022) Fichter, Courtney, artistThe artist's statement: My body of work is focused on conceptual experimental video. I very much focus on centering my themes in each video around my own lived experiences. These topics have expanded from anxiety, mental health, and cultural differences within locations. I utilize sound and samples to bring the viewer discomfort when watching my work. I often utilize looping to create a monotonous yet uncomfortable experience. Sound is an integral part of the viewing experience of my work as it turns mundane, average shots to something else.
- ItemOpen AccessAbril Maranon: capstone(Colorado State University. Libraries, 2022) Maranon, Abril, artistThe artist's statement: Contaminated is a video installation that explores the issue of gun violence and access to guns, how gun culture has impacted today's incidents of gun violence on civilians. Informed by the Columbine massacre, this work focuses more specifically on the effect the resulting legislation surrounding the culture has had on children as the continued target of shootings. There seems to be a disconnect at the legislative level between what politicians are saying and what is happening outside the white house. This inaction appears to be spreading to the civilian level as school shootings and shootings in public spaces have become commonplace. Contaminated is a multichannel video installation in which video is projected onto a screen made of thin fabric and a columbine flower that sits on the ground. The video starts with an undisturbed flower projected on a screen and on the ground. Stock footage of idealized school environments fade into the flower imagery while the second amendment and politicians begin to appear on the screen hanging from the ceiling. This installation looks at the legislative side of this issue, with video of the second amendment being the topmost video followed by three screens of politicians giving their speeches on the matter of guns. A recording of web searches surrounding the amendment begins to invade the first screen and slowly leaks into the other screens until it finally manages to invade the shape of the flower below. The screen recording of google searches starts with research on the second amendment and its implications but soon turns into a search about buying guns and reveals where one might find them. Once the screen recording has contaminated all the screens, the search moves to Walmart, showing that one has access to guns even here. As the other four screens begin to fade under the screen recording, the stock footage in the flower shifts into and begins to play footage from a documentary discussing the Columbine massacre. The juxtaposition of past and present upon one symbol is meant to highlight what we stand to lose through continued inaction both at the government level and the individual level. How have we come to accept the killing of children as something that happens in a school? How have we allowed continued access to guns? Moreover, how could we do nothing about it when the same thing continues to happen? This installation focuses on the political aspects of this issue as video of Cruz, Pence, and Randpaul begin to glitch. Parts of their dialogue can be heard in direct contrast to the reality of easy access to guns being demonstrated in their backgrounds. These politicians are shown defending a culture that holds on tightly to the second amendment despite its impact on the safety of civilians and children across the nation. This project tries to hit refresh on the issue and wake the viewer up to the gravity of the situation.