Electronic Art
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Item Open Access Abril Maranon: capstone(Colorado State University. Libraries, 2022) Maranon, Abril, artistThe artist's statement: Contaminated is a video installation that explores the issue of gun violence and access to guns, how gun culture has impacted today's incidents of gun violence on civilians. Informed by the Columbine massacre, this work focuses more specifically on the effect the resulting legislation surrounding the culture has had on children as the continued target of shootings. There seems to be a disconnect at the legislative level between what politicians are saying and what is happening outside the white house. This inaction appears to be spreading to the civilian level as school shootings and shootings in public spaces have become commonplace. Contaminated is a multichannel video installation in which video is projected onto a screen made of thin fabric and a columbine flower that sits on the ground. The video starts with an undisturbed flower projected on a screen and on the ground. Stock footage of idealized school environments fade into the flower imagery while the second amendment and politicians begin to appear on the screen hanging from the ceiling. This installation looks at the legislative side of this issue, with video of the second amendment being the topmost video followed by three screens of politicians giving their speeches on the matter of guns. A recording of web searches surrounding the amendment begins to invade the first screen and slowly leaks into the other screens until it finally manages to invade the shape of the flower below. The screen recording of google searches starts with research on the second amendment and its implications but soon turns into a search about buying guns and reveals where one might find them. Once the screen recording has contaminated all the screens, the search moves to Walmart, showing that one has access to guns even here. As the other four screens begin to fade under the screen recording, the stock footage in the flower shifts into and begins to play footage from a documentary discussing the Columbine massacre. The juxtaposition of past and present upon one symbol is meant to highlight what we stand to lose through continued inaction both at the government level and the individual level. How have we come to accept the killing of children as something that happens in a school? How have we allowed continued access to guns? Moreover, how could we do nothing about it when the same thing continues to happen? This installation focuses on the political aspects of this issue as video of Cruz, Pence, and Randpaul begin to glitch. Parts of their dialogue can be heard in direct contrast to the reality of easy access to guns being demonstrated in their backgrounds. These politicians are shown defending a culture that holds on tightly to the second amendment despite its impact on the safety of civilians and children across the nation. This project tries to hit refresh on the issue and wake the viewer up to the gravity of the situation.Item Open Access Alexia Caron: capstone(Colorado State University. Libraries, 2019) Caron, Alexia, artist and filmmakerThe artist's statement: My artistic concentration focuses upon the creation and manipulation of electronic mediums to exhibit a unique form of creativity and design. My specific skill set includes illustration, video manipulation, and animation. I strive to create content that my alloys my viewers to share in the same emotional and interactive experience that I have with my own art. I have most experience in Adobe programs such as Photoshop, Illustrator, Premiere, Animate, and After Effects. I have also worked within the field of video game coding and design to create small-scale 8-bit style video games. My future goals as an artist are very broad and span over various passions of mine. What I would like to retain is a sense of wonder and fascination within visual expression and culture. In my eyes, artistic communication and interaction is extremely important in anyone's life; our brains crave that artistic escape. Not only do I want to truly enjoy my own creations, I want to elicit certain emotional responses from my audience based on the passion i'm focusing towards. On a more specialized scale, I would like to focus upon storyboard style animation as well as filmography and videography. Through my college experience, I have narrowed my artistic passions and discovered what I truly enjoy working with, and what I would like to develop in the future.Item Open Access Amanda Freix: capstone(Colorado State University. Libraries, 2017) Freix, Amanda, artist and filmmakerThe artist's statement: As an artist, I have always been drawn to the element of narration that can be found in artwork. Even prior to my interest in animation, I created art that could invoke a moment of a story, even if it was the only existing moment of the story. Now that I have begun working in animation, it is my goal to perfect and increase my skills in storytelling in order to craft a world and characters that feel real and can connect with an audience. I create artwork that, no matter how fantastical in content the art may be, holds a strong sense of life and reality. My artwork is not meant to be hyper realistic or photographic, but rather it strives to "feel" like it could exist in reality. The technical choices that I make always reflect this. Certain exaggerations of movement or stylizations of form are chosen with the thought of making them feel real to the eye. In animation, this takes the form of deciding how far to push the principles of animation. In my other art, stylizations may be related to color or the proportions and form of the subject in order to imbue the subject with a feeling off reality and presence. The artwork does not have to be a mirror of reality, but it needs to feel grounded and solid.Item Open Access Amelia Falldorf: capstone(Colorado State University. Libraries, 2018) Falldorf, Amelia, artist and filmmakerThe artist's statement: Technology itself may be, to some, nothing more than a tool with which to expedite the process of creation; one need only think of the Adobe Suite that dominates the graphics market. However, I view technology as more of a partner in creation; not exactly sentient, but certainly more complex and invested in the work than most people see on the surface. In the process of working alongside this technology, rather than simply with or through it, I find myself at an interesting place of discovery in which my work seemingly takes on a cognizance of its own, caught between the desired intentions of my own consciousness and the unconscious product of the code. Both myself and my work thrive within the confines of this partnership - while at the same time these confines help open unexplored doors to completely unseen forms of expression and entirely new ways to produce and conceptualize art. In my Electronic Arts practice, I am helping discover an entirely new visual world through the use of leading-edge computer techniques and the emerging possibilities of Virtual Reality. Pioneering a personal path in this still-budding medium is a passionate adventure that combines my more "traditional" interests and strengths as a Graphic Designer with a fierce drive to explore new methods of visual communication and technological husbandry.Item Open Access Andréa Anthony: capstone(Colorado State University. Libraries, 2016) Anthony, Andréa, artist and filmmakerThe artist's statement: I tend to gravitate towards commercial art and comic-type illustration, complete with bold graphic elements and neon colors. More often than not, I draw and design intuitively; whatever happens to pique my interest that day will ultimately manifest into a drawing or composition prior to the editing process that follows. Lately I've found myself torn between the analog and digital spheres of image making. Perhaps it is best to remain nonconforming toward either, and instead continue to encourage the push and pull between both worlds; for example, an illustration colored in with markers, scanned, and integrated into a digital design, or printing and drawing over vector graphics by hand. I restlessly peruse the internet not only for other likeminded artists but also inspiration - just prior to writing this statement, I had fallen into a violent whirlwind of art-related social media posts and had to consciously rip myself away.Item Open Access Andrea Buer: capstone(Colorado State University. Libraries, 2020) Buer, Andrea, artistThe artist's statement: An integral aspect of my growth as an artist has been an insatiable curiosity for how things function and how they can be combined to create something new. This goes hand in hand with my foundation in traditional sciences thanks to my intended goal of becoming a doctor, which has given me a unique perspective to explore. The diversity of my educational background shows up in my work. For example, my piece Presence used live tracking of a person in a space to effectively translate their movements into an audio and visual glitch that appeared on a prerecorded video. This utilized studies in anatomy and physiology alongside coding and film to create the effect. Presence was a critique on the impact that we have on our surroundings, sometimes unknowingly, a concern frequently addressed in my artwork this past year. Presence is but one of many pieces that require an interdisciplinary approach to realize the concept while addressing the issue that I am interested in. My art has always focused on the human experience alongside nature but has recently been refined to a more specific idea related to ancestry and local legends. Growing up, I was raised on stories and lore specific to not only my family heritage but to the mountains and rural plains we came from. This reconnection to my childhood resulted in an exploration of the spiritual realm. Specifically, I have begun to analyze both the modern and ancient phenomena of cryptids. Cryptids are creatures like Bigfoot or Hidebehind that have eyewitnesses, but little to no evidence to prove their existence. There are countless cryptids around the world, varying from one location to the next and they are often more prominent in rural areas that are inherently closer to nature. Humanity has this uncanny ability to create our own boogeymen out of the unknown and I want to analyze why this is and how it has changed over the centuries. Technology has advanced alongside reporting's of cryptids, and in some cases has given them an even stronger presence. I am interested in researching and creating art that digs into the phenomena of our created boogeymen and our relationship to them as our relationship with technology deepens in turn. My most recent works explore coding of interactive stories and games, using film to push the narrative of a world that intersects our own, bringing the cryptic and unsettling into a more personalized experience for the viewer/participant. This has been used in various projects of mine, from a coded website (Cryptids'R'Us) to surreal videos (Merging) and my biggest undertaking, a work in progress titled Cryptic Calling which will be a fully interactive game made in Unity. I hope to get people thinking about their own folklore and how, despite advances in technology and medical understanding, our modern minds continue to adapt and maintain these cryptic traditions in our lives.Item Open Access Anna-Maria Meiser: capstone(Colorado State University. Libraries, 2020) Meiser, Anna-Maria, artistThe artist's statement: I am an electronic artist who explores relationships and examines shared human experience. I enjoy observing the pull between opposing forces and creating bridges between subject matter through electronic art. I build digital expressions through sound, video, code, and stop motion works. As an artist I am often drawn to creating works that discuss unique aspects of my identity or human experience. My earliest work as a student often explored loss and the division between running out of time and time continuing without you. I tried to make sense of the loss of my parents through digital imagery and sound. I used props from my time in hospitals and arranging funerals to create stop motions that told my story in playdough and colorful antihistamine pills. As I continued my studies in electronic art, my interests broadened and I felt the influence of other electronic artists such as Yayoi Kusama, and Kristin Lucas impacting my art. At CSU I have explored many more relationships between topics such as micro and macro destruction, humanities survival versus the climate crisis, and most recently the relationships between humans and technology such as female identity within the digital age. Discovery, exploration, and connectivity unify my various bodies of work and have become a significant part of my process. As a student, I have spent most of my time researching other great artists and movements, focusing on experimentation, and pushing my work out of my comfort zone. As I grow in my skill and adopt new software’s such as Unreal Engine and P5.js I find my focus narrowing. I am currently feeling inspired to create works that express the volatile nature of our current pandemic. While my most recent works are videos pieces discussing it, I am also undertaking projects in which I am learning how to create art in three dimensional digital environments and VR. My goal is to incorporate these new skills into future artistic endeavors.Item Open Access Annmarie Carlson: capstone(Colorado State University. Libraries, 2016) Carlson, Annmarie, artist and filmmakerThe artist's statement: Art for me has always been about interpreting and communicating the world I see around me as well as finding innovative techniques to do so. Interactivity is what has drawn me to Electronic Art. At first my work was focused on how my audience interacted with the finished work, but I found a very unique enjoyment with how I interact with my work as I am moving through the artistic process. I have found this intrigue specifically when working with different forms of animation. I have explored many methods of animation, including 2D, 3D, frame-by-frame, and in-betweening. Hand drawn, frame-by-frame 2D animation has been by far the most rewarding, but 3D animation is what excites me the most. The way you can digitally mold a shape and animate it into a lively character is like nothing I have ever experienced before. I have also found an immense amount of satisfaction when conquering a learning curve such as understanding how to navigate the digital space through the in-program camera. I find so much inspiration from artists such as Emily Gobeille, who's unique work creates a fun word to play in while also educating her audience. Ideally, I too would like to find new and innovative ways to bring awareness of important issues to my communities. I look forward to the future of my artistic style. I believe that my fascination with innovation will continue to open up new doors full of new ideas. I know I will always find enjoyment through the process of animation.Item Open Access Bayley Warren: capstone(Colorado State University. Libraries, 2016) Warren, Bayley, artist and filmmakerThe artist's statement: My art explores the idea of memory and how we reflect on the past; I work to find new ways to touch on memory using html, video and animation. I am interested in engaging the viewer and creating an experience between them and my work. To fully engage the observer I focus on bold colors while still keeping things simplistic with clean lines. Ever since I was a child I have been a lover of movies, from those that appear on the big screen to home videos stuck on VHS. I've been pulled into the YouTube world and have become inspired by many people such as Remi Cruz and Devin Graham. I work towards documenting my life to have memories to look back on. I tend to want to re-live experiences, and experiment with multiple mediums. My work explores the intimate autobiographical side of my life and in the future I see myself continuing to find new artistic ways to relive my past.Item Open Access Brady Dilworth: capstone(Colorado State University. Libraries, 2015) Dilworth, Brady, artist and filmmakerThe artist's statement: Why do I create art? The simplest answer to this answer is because I enjoy it. I love the process, I love the end result and it makes other people happy. I have no hidden agenda behind my art, no secret meaning or tricks. I don't look to change someone's life or get them to do something. My art is there to make people happy and to make me happy, and that's what is important. When looking at other people's art some of the first things that come to my mind is how did they create that, and why did they create that? This is what interests me the most when creating my art. I get excited thinking about how I'm going to create something; I'm I going to use this material or that material, in most cases it's what software or electronic device I'll get to use. If I get to learn something new in creating the art piece, like new software or about myself, then I feel the art piece will be all the better for it. There is a lot to see in something simple and sometimes less is more and I have based a lot of my art on this idea. So much can be said in a line or a color and the more you add the harder it is for that one line or color to tell its story. I want that line or color to have a chance to tell its story. This can change depending on context, sometimes all of the lines or all the different colors have the same thing to say and so the message won't get lost. Also just as much work can go into deciding where one line should go then hundred lines. Also keeping it simple or focused can keep me from losing what the piece about. Art for me is something I do because it's creative. I'm never doing the same thing twice. Each art piece, whether it's creating an animation or making a poster or whatever, is unique and has its own challenges for me to overcome. Art will always be part of my life and I want to share it with others.Item Open Access Brandon Hopper: capstone(Colorado State University. Libraries, 2017) Hopper, Brandon, artist and filmmakerThe artist's statement: I like to consider myself an interdisciplinary artist. The points where different mediums and art forms overlap are where I like to operate. I believe that all art and design is a combination of different ideas and influences. I love the idea of collaboration. People all have a unique point of view and a unique methodology. When you combine your ideas with another, you can create some truly incredible things. Video is a great medium for collaboration. You can capture someone's talents, passions, and experiences to tell a unique story about it. Not only is the idea of collaboration beautiful in itself, but it also creates the best work. Even on a solo project, feedback is vital. Transformation is also a key element in my work. I like to take an object or space and transform it's use or perception. When you see something used in a way that is unusual, even if it is a practical use, it broadens your idea of what art can be.Item Open Access Brenton Goodman: capstone(Colorado State University. Libraries, 2014) Goodman, Brenton, artistThe artist's statement: My work revolves around the process. I focus on the creation rather than the final product. I find it is the little details that really make the final product to begin with. My work is both greatly complex and simple at the same time. The beauty of creating a website by coding is I can create a user experience with visuals, navigation, and play, where the end user has no idea what went into it. My process is invisible to the naked eye and my goal is to make the user forget about how it was created. The website should just function as you would expect it to. The other aspect of my work is animation. There are many similarities between web design and animation in my mind, both requiring extreme concentration. One wrong number or object out of place and the entire project will fall apart. I like this tension and it keeps me engaged in my work. My animations use simple shapes created in Adobe Illustrator that are deconstructed in Adobe After Effects. Then I reconstruct them into familiar objects to tell a story. I like the idea of transformation and transition. I use both of these ideas when creating my animations. I want people to feel comfortable when viewing or using my work. It should feel familiar and it should work like you expect it to, but at the same time it is complex. My work is completely functional and it serves a purpose as my creative outlet but also a professional goals. Includes links to four videos.Item Open Access Cai Noe: capstone(Colorado State University. Libraries, 2024) Noe, Cai, artistThe artist's statement: With ever-evolving technologies, I am drawn to continuous experimentation with new processes, programs, and techniques. At their core, my artworks are rooted in explorations and manipulations, delving into realms such as coding, photography, modeling, and animation. However, what truly drives these works is the concept of interactivity. This allows the audience to engage with my work, with each interaction resulting in new and different art. The theme of these works is the process and the act of creation, serving as a platform for the continuous development of electronic art. Sleepover is an exploration of the uncanny, experienced through player interaction. Character Creation is an exploration that spans the development of character design and interaction through sketching, modeling, rigging, and gameplay. The process in of itself breathes life into the different characters.Item Open Access Cameron Kinchen: capstone(Colorado State University. Libraries, 2016) Kinchen, Cameron, artist and filmmakerThe artist's statement: This is a collection of works from my capstone semesters here at Colorado State University. These works represent the knowledge I have gained during my classes within the Electronic Art field. Within my work I try to play with a wide variety of tools, techniques, and programs such as Adobe Illustrator, Photoshop, and After Effects. By doing so, I continuously evolve as an artist and stay up to day with today's design standards and trends. I also like to incorporate typography as much as possible within my pieces. As an electronic artist I feel is important to be in touch with the world around us and what is driving our pop culture background. Thus being said, I try to incorporate as much of the pop culture world around me into my art.Item Open Access Celina Lucero: capstone(Colorado State University. Libraries, 2017) Lucero, Celina, artist and filmmakerThe artist's statement: My works are inspired by the amazing creations that inhabit the entertainment industry, particularly those within the animation and videogame industry. My childhood memories are filled with fantastical scenes from Disney movies, Saturday morning cartoons, and many evenings spent playing games with my brother. There have been many worlds that I have seen and many that I have yet to see and nothing gives me greater joy than experiencing these worlds. I love the power these creations can have for its audiences when done well. Though they do not resonate well with everyone and they are not perfect, they still allow people to experience worlds other than our own while still being able to gain new ideas that can be translated into our own. Good morals can be learned and new perspectives can be opened up. The viewer can connect with characters and these fictitious characters can seem more real than the people shown to us in ads, reality TV, and magazines. I seek to tap into this power and create content that will hopefully bring joy to people so that they have something to connect to, something that can make them smile, and simply add more positivity to a world that already seems to be plenty filled with negativity and is obsessed with showing negative content.Item Open Access Cheyenna Boley: capstone(Colorado State University. Libraries, 2019) Boley, Cheyenna, artist and filmmakerThe artist's statement: When involving myself within my work, I make whimsical styled artworks. My artwork allows me to express my imagination which I was not able to communicate as a kid. My work allows me to connect with everyone, not just a select audience. When starting a piece, I focus on the emotions or hobbies I happen to be feeling or pursuing at the time. Whether it is involved with depression or listening to music, my work reaches people on a global scale and be relatable to all ages. I want my art to make people happy like the happiness it brings me when I see the finished product. My imagination leads to my inspiration for my artwork. The emotions that I feel fuels my artwork, as well as activities that I am involved with. If I am in a depressive state, my artwork tends to find itself on the dark side of images and color scale. If my hobbies have lifted my mood my artwork tends to be lighthearted and includes lighter tone colors. My work represents my life. It portrays the struggles I have faced throughout my life and the hardships I have overcome thus far in my college career. I hope that my interpretations of what I have experienced will allow my community to understand the life of an artist and hardships they face when making works from inspirations that have flooded their imaginations. My process of making art was influenced by how I grew up. I wasn't the most productive kid, when I was in classes my mind would wander off topic. I would begin to sketch images from my memory. Images that I would remember from dreams that I have had or details that have come from listening to friend's stories. My materials and current works include things from Adobe software programs; Illustrator, markers and pencils, and paper. I used the sketches I make for an outline to use in adobe illustrating. I find this easier to do in comparison to free handing artwork with the computer. I tend to go through rough drafts before I settle on an idea that I think suits my concept.Item Open Access Christian (CJ) Johnson: capstone(Colorado State University. Libraries, 2019) Johnson, Christian, artist and filmmakerThe artist's statement: The focus of my practice and research in Electronic Art is to criticize and investigate the semantics of our actions as humans and as a society through the means of video, installation and new media. Concepts and ideas such as individuality, cultural trends, gender norms, sexuality, are what I use to inspire my Experimental Video and Sound art pieces. Using tactics such as appropriation,repetition and progressive abstraction of subject to express these ideas and to call attention to things that we as a society do and actions we partake in that are intrinsic. This work isn't made to point fingers at anyone or anything, but rather to bring attention to the weird tendencies we have as human beings and to explore why we do them. I hope to achieve a dialogue with my audience with this work that guides people to look inwards and to question things that we may see as normal, then to ask ourselves is this normal?Item Open Access Clarissa Brobst: capstone(Colorado State University. Libraries, 2017) Brobst, Clarissa, artist and filmmakerThe artist's statement: Art is the place where I interpret stories, but in my medium - video- I can show and provide many stories to viewers. Stories can evolve from the past, present or future. The past can mesmerize and enlighten others to embrace their memories. As each second passes, it becomes the past. The timeframe in which a video was made will eventually become a reminder of that time. Photos of my ancestors from the 1900s are a way of remembering that time, just like my videos today will be the same sort of reminder to those 100 years from now. Videos made in the present and can be created in many ways: animation, motion graphics, experimental videos, or a combination of all of them. I use all of these methods in my videos, although my recent work has been more experimental video. Each day for 70 days, I created and experimented with a video. Experimental video means using different types of effects, placing of the video and adding texture to the video. I have been working with the idea that everything that we create is the past and will be looked at as what happened in the evolution of time. The future is represented in my work because I used a program to modify the video to help someone interact with the piece because interaction is at the core of results I want to achieve. Human interaction, as well as the intervention of code will change the outcome of the piece. An artist who inspired my interactive work is Jen Lewin with her piece The Pool. I love her work because her work takes the idea of public work and being able to touch and play with the artwork.Item Open Access Courtney Fichter: capstone(Colorado State University. Libraries, 2022) Fichter, Courtney, artistThe artist's statement: My body of work is focused on conceptual experimental video. I very much focus on centering my themes in each video around my own lived experiences. These topics have expanded from anxiety, mental health, and cultural differences within locations. I utilize sound and samples to bring the viewer discomfort when watching my work. I often utilize looping to create a monotonous yet uncomfortable experience. Sound is an integral part of the viewing experience of my work as it turns mundane, average shots to something else.Item Open Access Dom Baca: capstone(Colorado State University. Libraries, 2021) Baca, Dom, artistThe artist's statement: My journey as an artist can be explained in three similar words, Communication, Community and Computers. Visual arts to me has always been like standing on a stage with a megaphone in front of a crowd of people. Design is a way to communicate with others and connect with them emotionally. When I first began my journey as an artist, I didn't quite know what to say. With limitless possibilities and an unknown number of listeners, I often questioned what I wanted to communicate through my art. In recent years, I have begun to find my voice in standing up for what I believe in and that at its core is creating community. I have used my art to fuel my passion for standing up against the oppressions and injustices we see in the world today in the hopes it will educate others to help make change. I believe when we have equality and equity within our society, we will be able to thrive as a community. Since then my interest has grown and I found my message to communicate, my next step was to find my megaphone, also known as my medium. I began to learn how people communicate online in virtual spaces with the changing digital world. This has led me to explore more electronic and computer-based arts such as graphic design and the electronic arts. I am interested in the aesthetics, functionality and the ease of communication working with computers brings. Within my personal explorations as an artist I am constantly looking for ways to communicate my message with the audience while hoping that it will spark a conversation of their own. I believe the best artwork is work that gets people talking. As of right now, I am experimenting with virtual clothing and its effects on our online personas. Within my work I have been digitally modeling clothes and working on ways to bring them to life by mixing them with digital photography as well as augmented reality software. Within this I am looking at ways we can change our online appearance and what that means in relation to those around us within online spaces. In my work I am always looking to spark up a conversation. When working with clients to help bring their visual messages to life, I always try to use my knowledge of design to help effectively communicate their messages and the emotional undertones behind them. I am an active listener who understands the importance of the client's voice within the project. I always see through that the client's vision, passion, and messages are the center focal point throughout the design process. Additionally, I find it important to make sure that I am transparent and explain my process thoroughly, so the client feels involved and welcomed within the design process. I see the project through to completion and I always give an expected timeline, so there is always transparency within the design process.