Electronic Art
Permanent URI for this collectionhttps://hdl.handle.net/10217/180167
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Item Open Access Richard Muller: capstone(Colorado State University. Libraries, 2013) Muller, Richard, artist and filmmakerItem Open Access Brenton Goodman: capstone(Colorado State University. Libraries, 2014) Goodman, Brenton, artistThe artist's statement: My work revolves around the process. I focus on the creation rather than the final product. I find it is the little details that really make the final product to begin with. My work is both greatly complex and simple at the same time. The beauty of creating a website by coding is I can create a user experience with visuals, navigation, and play, where the end user has no idea what went into it. My process is invisible to the naked eye and my goal is to make the user forget about how it was created. The website should just function as you would expect it to. The other aspect of my work is animation. There are many similarities between web design and animation in my mind, both requiring extreme concentration. One wrong number or object out of place and the entire project will fall apart. I like this tension and it keeps me engaged in my work. My animations use simple shapes created in Adobe Illustrator that are deconstructed in Adobe After Effects. Then I reconstruct them into familiar objects to tell a story. I like the idea of transformation and transition. I use both of these ideas when creating my animations. I want people to feel comfortable when viewing or using my work. It should feel familiar and it should work like you expect it to, but at the same time it is complex. My work is completely functional and it serves a purpose as my creative outlet but also a professional goals. Includes links to four videos.Item Open Access Rachael Schneider: capstone(Colorado State University. Libraries, 2015) Schneider, Rachael, artist and filmmakerThe artist's statement: My focus is electronic art and interactive media. As a child, I grew up in the middle of nowhere. My sisters and I had to use our imagination to entertain ourselves. Through this, I became very inquisitive. I liked to experience the world with more than just sight, and I even got in trouble for handling things that say 'do not touch' (most of the time I got blamed for breaking things, but I swear it wasn't me!). Although I only had a few, I enjoyed playing video games. I liked that the player was in control of what happened, that they had the option to become someone else, make their own story, and escape themselves for a bit. It wasn't until fairly recently, that I really got into the gaming world. I was fascinated with the interactivity of games, and how you can make it personal and have the choice to control the story. I like to combine and translate these ideas to my art: let the viewer finish the story. I have worked in a wide array of materials, from pencil and paper to digital media. I also combine the two. I draw a picture, scan it, and incorporate it into a computer game, or I laser cut, tiny, intricate designs out of paper, a task that would've been painstaking and time-consuming with an exacto. I make connections between 3D and 2D, and digital and analog. The finished product is an item that can be explored, and tell a story. I have taken to a bit of costuming and prop making which can assist in storytelling by whoever is wearing it. I am also a Projection Designer at the theatre department. The projected images or videos can help complete the scenery or create effects help to immerse the viewers. I always liked the idea of interactive art, like stories that make the viewers use their imagination, because then it becomes partially theirs, and makes the experience more personal. The viewers are an important part of the art because without them, there is no one to flip the pages, push the button, or finish the story.Item Open Access Erin Cross: capstone(Colorado State University. Libraries, 2015) Cross, Erin, artistThe artist's statement: I have been studying online communities that focus on the sharing art. There are many unwritten rules about what type of art to make, who appreciates it, as well as the main ideas behind the work. To really gain further understanding I am participating in an online community that creates imaginary creatures, shares those creations with other artists, and auctions the creatures off to other participants within the community. Not content with merely sharing drawings, the group members create entire worlds and species that they then make elaborate works of art for. My study and participation in this niche community has broadened my technical drawing skills as well as given me a study of the differences between high art and low art. After talking to and learning from other successful artists within this group I made my own species and a world for them. The different species that form the core of this community are called "adoptables" because they are primarily auctioned off to other artists and participants as adoptable pets. The artists that auction their works can be paid in cash using PayPal and those that buy the works gain a beautiful piece of art and are able to participate in the world that the artist created for their species. This type of group focuses on a particular genre of art that interests me and I plan on continuing my involvement well into the future.Item Open Access Brady Dilworth: capstone(Colorado State University. Libraries, 2015) Dilworth, Brady, artist and filmmakerThe artist's statement: Why do I create art? The simplest answer to this answer is because I enjoy it. I love the process, I love the end result and it makes other people happy. I have no hidden agenda behind my art, no secret meaning or tricks. I don't look to change someone's life or get them to do something. My art is there to make people happy and to make me happy, and that's what is important. When looking at other people's art some of the first things that come to my mind is how did they create that, and why did they create that? This is what interests me the most when creating my art. I get excited thinking about how I'm going to create something; I'm I going to use this material or that material, in most cases it's what software or electronic device I'll get to use. If I get to learn something new in creating the art piece, like new software or about myself, then I feel the art piece will be all the better for it. There is a lot to see in something simple and sometimes less is more and I have based a lot of my art on this idea. So much can be said in a line or a color and the more you add the harder it is for that one line or color to tell its story. I want that line or color to have a chance to tell its story. This can change depending on context, sometimes all of the lines or all the different colors have the same thing to say and so the message won't get lost. Also just as much work can go into deciding where one line should go then hundred lines. Also keeping it simple or focused can keep me from losing what the piece about. Art for me is something I do because it's creative. I'm never doing the same thing twice. Each art piece, whether it's creating an animation or making a poster or whatever, is unique and has its own challenges for me to overcome. Art will always be part of my life and I want to share it with others.Item Open Access Luke Biedscheid: capstone(Colorado State University. Libraries, 2015) Biedscheid, Luke, artist and filmmakerThe artist's statement: I watch cartoons now as much as I did as a kid. I work in design and animation because it is something I can be serious about while not taking myself seriously. Whether it is an animation, a design, or even a plate of cookies, I'm dedicated to creating enjoyable experiences for people.Item Open Access Shawn Schuler: capstone(Colorado State University. Libraries, 2015) Schuler, Shawn, artistThe artist's statement: Within my studies as an undergraduate artist, I have predominantly expanded my horizons on dimensions and space. My primary Bachelor's degree is Electronic Art. However I am receiving another Bachelor in Landscape Design and Contracting with a Minor in Global Environmental Sustainability. With having both these degrees to refer to from the different colleges you can notice the influences from each design principle within my art. I utilizing pre-existing sites to reference and create scale model projects. I refer to prominent landscapes, historic architectural structures by representing them through digital fabrication methods and techniques. I have always been intrigued by representing projects with depth and complexity, in order to represent my reference or design as clearly as possible. Currently I use a 3-D modeling program called Rhinoceros 5, and use the epilog laser cutter to allow for precise cuts in order to assemble the models together accurately. Primarily I work with Baltic birch plywood on my models; however I have used acrylic Plexiglas, mat-board and cardboard to represent other projects. I enjoy the challenge of rebuilding an object from scratch to represent it in a smaller form in order for the viewer to comprehend the pieces scale in a more intimate setting. The more complex the design/project, the more I learn about problem solving and develop new methods and practices. For me, allowing the viewer to walk around the piece is more satisfying and is easier to grasp the information in front of them. My goal is to allow for the viewer to look at the actual object/place and have a moment of interaction with it, by walking around and viewing the piece from all angles. There is something unique to me about the reaction people get when they view a scaled object/site. I do not only specialize in digital fabrication, however I also enjoy painting abstract marble paintings by only utilizing one toothpick to create curvilinear forms and latex wall paint dripped into the large custom frames I built. I am a high believer in "doing it yourself" so anything I create a majority of the time is designed from scratch. I love problem solving and I believe you can find that within all my pieces.Item Open Access Kristen Lockie: capstone(Colorado State University. Libraries, 2016) Lockie, Kristen, artist and filmmakerThe artist's statement: For me a large part of my art and creative expression is my personal determination. I've always wanted to tell stories with my art and I've always loved comic books. For me the materials need to be able to tell the stories and I've found that electronic methods are the best tools for the job. Learning how to effectively use these tools for my ends was difficult. No other medium that has enriched and shifted the way that I create in this way. When I'm working I get to create worlds that I'd love to live in and stories that I had always wished to be told. I get to have the diverse and forgiving culture that I had never seen when I was falling in love with the industry. I have always wanted to create for all the young people that are like I was. Diverse, joyous and a little bit sad. For me nothing would have been better than seeing a little Kris saving the day and being everything to everyone in the world. I've decided that will be my fight in my own work, to try and get as much love into my stories as possible for everyone who may need it. For my work I subscribe to the philosophy that what you create should be the art that you always wanted to see. There will be people out there who see it and love it just as you would have. My inspirations are the creators of the many works that I have read and just fallen in love with. The artwork of Eric Powell creator of "The Goon"; the writing of Jody Houser, author of the body positive hero comic "Faith"; the amazing comic illustrations of Marguerite Sauvage. These beautiful explorations of art paired with amazing writing is everything that I've always wanted to be as a comic book artist. My work will be following in their footsteps. A collection of stories that encompass my intersectional feminist, body positive, and inclusive ideals that will bring so much joy to people who read them.Item Open Access Tricia Jares: capstone(Colorado State University. Libraries, 2016) Jares, Tricia, artist and filmmakerThe artist's statement: Art is a method of communication, a way of starting conversations and drawing light to certain aspects of society. My goal is to do just that; my art is a vehicle to start discussions about social justice issues, especially those concerning gender and race. These can be difficult topics to approach and sometimes there just are not the right words to start the conversation. "What Was She Wearing" deals with the topics of street harassment and slut shaming. Women endure these intrusions on the body every single day and are blamed for any resulting violence inflicted on them. These are real issues that need to be addressed and in an age of technology and social media, it only seems fitting to utilize those same platforms. I use photo and video editing software and appropriate pop culture imagery to create my messages. I draw from personal understanding and I use my body as well as other's testimonials and examples in the form of YouTube videos to demonstrate the narrative of the complexities of choosing how you will be judged each day. Either you are a slut or a prude. A tease or a skank. A virgin or a whore. Sometimes you are all of it, but it is still never enough. There is still always something to be threatened with. These dichotomies guide women's actions into question every day, and work to constrain the idea of choice. It can be a matter of life or death, making the choices irrelevant. Do I wear what I want or do I keep myself safe? Will I be safe in either case? Exploring new techniques and mediums I hope to continue learning about my world in a positive light, even though the subject matter may not always be the most pleasant. As an artist, I aim for self discovery through a socially conscious lens that will begin a dialogue where there may not have been opportunity previously.Item Open Access Haylee Ladesich: capstone(Colorado State University. Libraries, 2016) Ladesich, Haylee, artist and filmmakerThe artist's statement: When I first moved to Fort Collins from Pasadena, CA. four years ago it was to attend Colorado State with the intent of studying biology and becoming a veterinarian. And though I'll soon be graduating as a successful studio art convert and have been working professionally as a book illustrator since 2013, my love for science and the natural world remains. Since I'm majoring in electronic art and minoring in anthropology, the combination of educational material with new and interactive media has become a particular interest of mine and I strive wherever possible to create art that is both aesthetically pleasing and intelligent. Since I frequently find the subjects of my work to be heavily influenced by what I learn in academia or elsewhere, I suppose it could be said that I tend to draw the interesting things I learn and use my artwork as a vehicle to share that information with other people. Currently, some of my favorite topics to explore include paleoanthropology, paleontology and zoology! In its natural state, I believe the style of my work lies somewhere at the nexus of illustration, animation and design, and in all my work I enjoy giving my subjects a sense of naturalistic movement and character. Perhaps this is why I'm drawn to and inspired by the work of successful contemporary artists like Nico Marlet, Tomm Moore and Takashi Murakami. Though my style often combines elements of both digital and analogue illustration, in my recent projects I've tried to enhance the quality of my design by exploring limited color palettes and more simplistic forms.Item Open Access Andréa Anthony: capstone(Colorado State University. Libraries, 2016) Anthony, Andréa, artist and filmmakerThe artist's statement: I tend to gravitate towards commercial art and comic-type illustration, complete with bold graphic elements and neon colors. More often than not, I draw and design intuitively; whatever happens to pique my interest that day will ultimately manifest into a drawing or composition prior to the editing process that follows. Lately I've found myself torn between the analog and digital spheres of image making. Perhaps it is best to remain nonconforming toward either, and instead continue to encourage the push and pull between both worlds; for example, an illustration colored in with markers, scanned, and integrated into a digital design, or printing and drawing over vector graphics by hand. I restlessly peruse the internet not only for other likeminded artists but also inspiration - just prior to writing this statement, I had fallen into a violent whirlwind of art-related social media posts and had to consciously rip myself away.Item Open Access Cameron Kinchen: capstone(Colorado State University. Libraries, 2016) Kinchen, Cameron, artist and filmmakerThe artist's statement: This is a collection of works from my capstone semesters here at Colorado State University. These works represent the knowledge I have gained during my classes within the Electronic Art field. Within my work I try to play with a wide variety of tools, techniques, and programs such as Adobe Illustrator, Photoshop, and After Effects. By doing so, I continuously evolve as an artist and stay up to day with today's design standards and trends. I also like to incorporate typography as much as possible within my pieces. As an electronic artist I feel is important to be in touch with the world around us and what is driving our pop culture background. Thus being said, I try to incorporate as much of the pop culture world around me into my art.Item Open Access Annmarie Carlson: capstone(Colorado State University. Libraries, 2016) Carlson, Annmarie, artist and filmmakerThe artist's statement: Art for me has always been about interpreting and communicating the world I see around me as well as finding innovative techniques to do so. Interactivity is what has drawn me to Electronic Art. At first my work was focused on how my audience interacted with the finished work, but I found a very unique enjoyment with how I interact with my work as I am moving through the artistic process. I have found this intrigue specifically when working with different forms of animation. I have explored many methods of animation, including 2D, 3D, frame-by-frame, and in-betweening. Hand drawn, frame-by-frame 2D animation has been by far the most rewarding, but 3D animation is what excites me the most. The way you can digitally mold a shape and animate it into a lively character is like nothing I have ever experienced before. I have also found an immense amount of satisfaction when conquering a learning curve such as understanding how to navigate the digital space through the in-program camera. I find so much inspiration from artists such as Emily Gobeille, who's unique work creates a fun word to play in while also educating her audience. Ideally, I too would like to find new and innovative ways to bring awareness of important issues to my communities. I look forward to the future of my artistic style. I believe that my fascination with innovation will continue to open up new doors full of new ideas. I know I will always find enjoyment through the process of animation.Item Open Access Payton Heitke: capstone(Colorado State University. Libraries, 2016) Heitke, Payton, artist and filmmakerThe artist's statement: There are artists out there whose goal is to present serious themes in an environment where people will be forced to think about them. That is not a goal of mine. I work is to make the viewer smile, to make them curious, to incite a playfulness that people can often forget they have. I want my art to call back to the wonder of childhood, where anything was possible. The art carries an aura of infancy by using elements such as soft chimera animals and silly faces on inanimate objects. My character and setting designs are simple, but unique. A colorful palette and bold outlines create a bright and happy environment, one that invites the viewer to explore despite the weird elements that are presented in the art. Fluid motion of the figures captures a smooth, bouncy atmosphere that is reminiscent of old cartoons. I use storytelling as the backbone of my work while leaving the plot open enough for the viewers to fill in and interpret the meaning for themselves. I want the art to ultimately serve as an interactive experience, where although the viewer cannot directly interact with the animation pieces, they still feel invited into the space that the characters occupy, to imagine what their world is like.Item Open Access Mathew Pintauro: capstone(Colorado State University. Libraries, 2016) Pintauro, Mathew, artist and filmmakerThe artist's statement: As an artist I strive to make my work as aesthetically pleasing as possible. I try to spread my technical knowledge over as many different kinds of media as possible, combining them in certain situations to achieve a unique look. With illustration as a background, I have made use of these skills to complement my design and electronic art abilities. I enjoy making crisp, clean work that pops visually. I strive for high contrast and bold imagery to make my work stand out as much as possible. I have an illustration interest in both two dimensional and three dimensional graphics.Item Open Access Emily Le: capstone(Colorado State University. Libraries, 2016) Le, Emily, artist and filmmakerThe artist's statement: It took some time to find my footing here in the Colorado State University Department of Art and Art History. I came in blind, not knowing what the next four years would look like for me. I questioned the definition of art and what I wanted from it. There is something about uncertainty that can lead to your ultimate enlightenment. I always knew I didn't want to be a gallery artist but I wanted to be a part of this program. It seemed like fate when I stumbled upon the Electronic Art program. I had always wanted to be a part of the entertainment industry in some shape or form, but did not know what steps to take. Did I want to animate? Did I want to film? Did I want to direct? Electronic Art fulfilled all that for me. It has shown me versatility and how to be well rounded. It has opened my eyes to so many possibilities that lay ahead of me. I love making marketable and commercial media but I also love experimenting and sparking dialogues around my work. I think my portfolio reflects just that. You can find more of my work at www.emilyle.com.Item Open Access Bayley Warren: capstone(Colorado State University. Libraries, 2016) Warren, Bayley, artist and filmmakerThe artist's statement: My art explores the idea of memory and how we reflect on the past; I work to find new ways to touch on memory using html, video and animation. I am interested in engaging the viewer and creating an experience between them and my work. To fully engage the observer I focus on bold colors while still keeping things simplistic with clean lines. Ever since I was a child I have been a lover of movies, from those that appear on the big screen to home videos stuck on VHS. I've been pulled into the YouTube world and have become inspired by many people such as Remi Cruz and Devin Graham. I work towards documenting my life to have memories to look back on. I tend to want to re-live experiences, and experiment with multiple mediums. My work explores the intimate autobiographical side of my life and in the future I see myself continuing to find new artistic ways to relive my past.Item Open Access Celina Lucero: capstone(Colorado State University. Libraries, 2017) Lucero, Celina, artist and filmmakerThe artist's statement: My works are inspired by the amazing creations that inhabit the entertainment industry, particularly those within the animation and videogame industry. My childhood memories are filled with fantastical scenes from Disney movies, Saturday morning cartoons, and many evenings spent playing games with my brother. There have been many worlds that I have seen and many that I have yet to see and nothing gives me greater joy than experiencing these worlds. I love the power these creations can have for its audiences when done well. Though they do not resonate well with everyone and they are not perfect, they still allow people to experience worlds other than our own while still being able to gain new ideas that can be translated into our own. Good morals can be learned and new perspectives can be opened up. The viewer can connect with characters and these fictitious characters can seem more real than the people shown to us in ads, reality TV, and magazines. I seek to tap into this power and create content that will hopefully bring joy to people so that they have something to connect to, something that can make them smile, and simply add more positivity to a world that already seems to be plenty filled with negativity and is obsessed with showing negative content.Item Open Access Amanda Freix: capstone(Colorado State University. Libraries, 2017) Freix, Amanda, artist and filmmakerThe artist's statement: As an artist, I have always been drawn to the element of narration that can be found in artwork. Even prior to my interest in animation, I created art that could invoke a moment of a story, even if it was the only existing moment of the story. Now that I have begun working in animation, it is my goal to perfect and increase my skills in storytelling in order to craft a world and characters that feel real and can connect with an audience. I create artwork that, no matter how fantastical in content the art may be, holds a strong sense of life and reality. My artwork is not meant to be hyper realistic or photographic, but rather it strives to "feel" like it could exist in reality. The technical choices that I make always reflect this. Certain exaggerations of movement or stylizations of form are chosen with the thought of making them feel real to the eye. In animation, this takes the form of deciding how far to push the principles of animation. In my other art, stylizations may be related to color or the proportions and form of the subject in order to imbue the subject with a feeling off reality and presence. The artwork does not have to be a mirror of reality, but it needs to feel grounded and solid.Item Open Access Clarissa Brobst: capstone(Colorado State University. Libraries, 2017) Brobst, Clarissa, artist and filmmakerThe artist's statement: Art is the place where I interpret stories, but in my medium - video- I can show and provide many stories to viewers. Stories can evolve from the past, present or future. The past can mesmerize and enlighten others to embrace their memories. As each second passes, it becomes the past. The timeframe in which a video was made will eventually become a reminder of that time. Photos of my ancestors from the 1900s are a way of remembering that time, just like my videos today will be the same sort of reminder to those 100 years from now. Videos made in the present and can be created in many ways: animation, motion graphics, experimental videos, or a combination of all of them. I use all of these methods in my videos, although my recent work has been more experimental video. Each day for 70 days, I created and experimented with a video. Experimental video means using different types of effects, placing of the video and adding texture to the video. I have been working with the idea that everything that we create is the past and will be looked at as what happened in the evolution of time. The future is represented in my work because I used a program to modify the video to help someone interact with the piece because interaction is at the core of results I want to achieve. Human interaction, as well as the intervention of code will change the outcome of the piece. An artist who inspired my interactive work is Jen Lewin with her piece The Pool. I love her work because her work takes the idea of public work and being able to touch and play with the artwork.