Electronic Art
Permanent URI for this collectionhttps://hdl.handle.net/10217/180167
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Browsing Electronic Art by Subject "video"
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Item Open Access Amanda Freix: capstone(Colorado State University. Libraries, 2017) Freix, Amanda, artist and filmmakerThe artist's statement: As an artist, I have always been drawn to the element of narration that can be found in artwork. Even prior to my interest in animation, I created art that could invoke a moment of a story, even if it was the only existing moment of the story. Now that I have begun working in animation, it is my goal to perfect and increase my skills in storytelling in order to craft a world and characters that feel real and can connect with an audience. I create artwork that, no matter how fantastical in content the art may be, holds a strong sense of life and reality. My artwork is not meant to be hyper realistic or photographic, but rather it strives to "feel" like it could exist in reality. The technical choices that I make always reflect this. Certain exaggerations of movement or stylizations of form are chosen with the thought of making them feel real to the eye. In animation, this takes the form of deciding how far to push the principles of animation. In my other art, stylizations may be related to color or the proportions and form of the subject in order to imbue the subject with a feeling off reality and presence. The artwork does not have to be a mirror of reality, but it needs to feel grounded and solid.Item Open Access Clarissa Brobst: capstone(Colorado State University. Libraries, 2017) Brobst, Clarissa, artist and filmmakerThe artist's statement: Art is the place where I interpret stories, but in my medium - video- I can show and provide many stories to viewers. Stories can evolve from the past, present or future. The past can mesmerize and enlighten others to embrace their memories. As each second passes, it becomes the past. The timeframe in which a video was made will eventually become a reminder of that time. Photos of my ancestors from the 1900s are a way of remembering that time, just like my videos today will be the same sort of reminder to those 100 years from now. Videos made in the present and can be created in many ways: animation, motion graphics, experimental videos, or a combination of all of them. I use all of these methods in my videos, although my recent work has been more experimental video. Each day for 70 days, I created and experimented with a video. Experimental video means using different types of effects, placing of the video and adding texture to the video. I have been working with the idea that everything that we create is the past and will be looked at as what happened in the evolution of time. The future is represented in my work because I used a program to modify the video to help someone interact with the piece because interaction is at the core of results I want to achieve. Human interaction, as well as the intervention of code will change the outcome of the piece. An artist who inspired my interactive work is Jen Lewin with her piece The Pool. I love her work because her work takes the idea of public work and being able to touch and play with the artwork.Item Open Access Elyssa Evans: capstone(Colorado State University. Libraries, 2017) Evans, Elyssa, artist and filmmakerThe artist's statement: A prominent theme of my work is the blending of different eras, of old and of new, of retro and modern, in aesthetics or in methods of creation. Digital art and design, while a relatively new and modern form of art making, has already had a robust history and quick evolution from primitive shapes to highly detailed rendering. By calling upon different elements and modes of creation from this history, while also drawing influence from modern design and artists, I can create works that both honor and recognize the history of digital art making and create my own unique body of work. My work is also influenced by travel, language and culture, as related to my study of different languages and cultures, and my experience traveling to different countries. These new experiences allow me a unique perspective on issues, modes of creation and aesthetics, because I can draw on a variety of viewpoints and opinions I have been exposed to via these experiences. My work is influenced by artists whose works feature bright colors, a graphic style of illustration, and busy and full compositions. One such artist is Takashi Murakami, whose vibrant color schemes and character's reminiscent of retro cartoons or games inspire the bold colors and retro illustration style I often use in my own work. Another artist I draw influence from is Tomokazu Matsuyama. His paintings also feature bold colors, and the flat, graphical way he is able to lay together the different patterns and effects within his art have influenced the way I organize my own compositions. Creating digital artwork and design in the modern age involves constant innovation. Often this innovation comes from new technology and software, while other times it comes from new ways to manipulate existing software or new ways to display digital artwork. My own work is innovative by utilizing cutting-edge technology, such as VR, and displaying retro styles like pixel art animation in a modern way, like on an iPad or via a modern in-browser game. This combination of aesthetics gives my work a timeless feeling and positive outlook towards digital art's future.Item Open Access Laura Morrison Pibel: capstone(Colorado State University. Libraries, 2017) Morrison Pibel, Laura, artist and filmmakerThe artist's statement: When I was around the age of 15, I stumbled into electronic art by playing around with HTML and CSS on Tumblr, designing tens of interactive web pages primarily for myself. There was something about this specific form of designing that spoke to my interests because I could add personal elements, manipulate virtual space, and then share it with a community of people who could take what I created and tweak it to fit their personal needs. This idea of the personal electronic space interacting with the audience is a main theme of my electronic art. I want the audience to interact with my art, not just as a visual observer, but by clicking on buttons, physically handling the objects, or investigating the page with the ability to choose what they want to see. While my art is personal and focuses on topics such as my heritage, struggles, passions, and internal processes, I invite the audience to connect and contemplate their interactions and connections to my work.Item Open Access TreVaughn Hawkins: capstone(Colorado State University. Libraries, 2018) Hawkins, TreVaughn, artist and filmmakerThe artist's statement: Duality is an element that's found in all my artistic works, the methodology I approach every project with, how I live my life, and who I am as a person. But specifically in the context of my works in college, this duality is shown in my projects where I explore the differences of wonder and sorrow.