Electronic Art
Permanent URI for this collectionhttps://hdl.handle.net/10217/180167
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Browsing Electronic Art by Subject "graphic design"
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Item Open Access Brenton Goodman: capstone(Colorado State University. Libraries, 2014) Goodman, Brenton, artistThe artist's statement: My work revolves around the process. I focus on the creation rather than the final product. I find it is the little details that really make the final product to begin with. My work is both greatly complex and simple at the same time. The beauty of creating a website by coding is I can create a user experience with visuals, navigation, and play, where the end user has no idea what went into it. My process is invisible to the naked eye and my goal is to make the user forget about how it was created. The website should just function as you would expect it to. The other aspect of my work is animation. There are many similarities between web design and animation in my mind, both requiring extreme concentration. One wrong number or object out of place and the entire project will fall apart. I like this tension and it keeps me engaged in my work. My animations use simple shapes created in Adobe Illustrator that are deconstructed in Adobe After Effects. Then I reconstruct them into familiar objects to tell a story. I like the idea of transformation and transition. I use both of these ideas when creating my animations. I want people to feel comfortable when viewing or using my work. It should feel familiar and it should work like you expect it to, but at the same time it is complex. My work is completely functional and it serves a purpose as my creative outlet but also a professional goals. Includes links to four videos.Item Open Access Laura Morrison Pibel: capstone(Colorado State University. Libraries, 2017) Morrison Pibel, Laura, artist and filmmakerThe artist's statement: When I was around the age of 15, I stumbled into electronic art by playing around with HTML and CSS on Tumblr, designing tens of interactive web pages primarily for myself. There was something about this specific form of designing that spoke to my interests because I could add personal elements, manipulate virtual space, and then share it with a community of people who could take what I created and tweak it to fit their personal needs. This idea of the personal electronic space interacting with the audience is a main theme of my electronic art. I want the audience to interact with my art, not just as a visual observer, but by clicking on buttons, physically handling the objects, or investigating the page with the ability to choose what they want to see. While my art is personal and focuses on topics such as my heritage, struggles, passions, and internal processes, I invite the audience to connect and contemplate their interactions and connections to my work.Item Open Access Shawn Schuler: capstone(Colorado State University. Libraries, 2015) Schuler, Shawn, artistThe artist's statement: Within my studies as an undergraduate artist, I have predominantly expanded my horizons on dimensions and space. My primary Bachelor's degree is Electronic Art. However I am receiving another Bachelor in Landscape Design and Contracting with a Minor in Global Environmental Sustainability. With having both these degrees to refer to from the different colleges you can notice the influences from each design principle within my art. I utilizing pre-existing sites to reference and create scale model projects. I refer to prominent landscapes, historic architectural structures by representing them through digital fabrication methods and techniques. I have always been intrigued by representing projects with depth and complexity, in order to represent my reference or design as clearly as possible. Currently I use a 3-D modeling program called Rhinoceros 5, and use the epilog laser cutter to allow for precise cuts in order to assemble the models together accurately. Primarily I work with Baltic birch plywood on my models; however I have used acrylic Plexiglas, mat-board and cardboard to represent other projects. I enjoy the challenge of rebuilding an object from scratch to represent it in a smaller form in order for the viewer to comprehend the pieces scale in a more intimate setting. The more complex the design/project, the more I learn about problem solving and develop new methods and practices. For me, allowing the viewer to walk around the piece is more satisfying and is easier to grasp the information in front of them. My goal is to allow for the viewer to look at the actual object/place and have a moment of interaction with it, by walking around and viewing the piece from all angles. There is something unique to me about the reaction people get when they view a scaled object/site. I do not only specialize in digital fabrication, however I also enjoy painting abstract marble paintings by only utilizing one toothpick to create curvilinear forms and latex wall paint dripped into the large custom frames I built. I am a high believer in "doing it yourself" so anything I create a majority of the time is designed from scratch. I love problem solving and I believe you can find that within all my pieces.