Electronic Art
Permanent URI for this collectionhttps://hdl.handle.net/10217/180167
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Browsing Electronic Art by Subject "electronic arts"
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Item Open Access Amelia Falldorf: capstone(Colorado State University. Libraries, 2018) Falldorf, Amelia, artist and filmmakerThe artist's statement: Technology itself may be, to some, nothing more than a tool with which to expedite the process of creation; one need only think of the Adobe Suite that dominates the graphics market. However, I view technology as more of a partner in creation; not exactly sentient, but certainly more complex and invested in the work than most people see on the surface. In the process of working alongside this technology, rather than simply with or through it, I find myself at an interesting place of discovery in which my work seemingly takes on a cognizance of its own, caught between the desired intentions of my own consciousness and the unconscious product of the code. Both myself and my work thrive within the confines of this partnership - while at the same time these confines help open unexplored doors to completely unseen forms of expression and entirely new ways to produce and conceptualize art. In my Electronic Arts practice, I am helping discover an entirely new visual world through the use of leading-edge computer techniques and the emerging possibilities of Virtual Reality. Pioneering a personal path in this still-budding medium is a passionate adventure that combines my more "traditional" interests and strengths as a Graphic Designer with a fierce drive to explore new methods of visual communication and technological husbandry.Item Open Access Ethan Worker: capstone(Colorado State University. Libraries, 2019) Worker, Ethan, artist and filmmakerThe artist's statement: When setting out to make new work, my aim is to process and unpack topics and issues that have affected and altered our modern perceptions of reality. By working with significant mental concepts such as memory, self-perception, nostalgia, and escapism, I seek to gain a greater understanding of my own reality, as well as identify the factors and forces that influence many of us in today's landscape. Through digital manipulation and 3d motion-based techniques, I hope to build a sense of reflection and introspection. My aim is to recontextualize these issues of self-realization in the vacuum of a distorted, yet familiar setting. By reframing these topics in a reflective alternative context, distance can be gained from biases and preconceptions, hopefully resulting in a greater ability to step back and contemplate the means by which our individual realities and senses of self are constructed. Working in a digital 3d setting allows for an ability to create this alternate lens of reality, defying physics, social influences, scale, and realism. Instead, symbols of humanity and identity can be reappropriated and viewed within the context of an isolated, singular objectivity. My work doesn't aim to depict the world and all of its complexities photorealistically, but rather it seeks to hold a mirror to these individualized processes within each of our lives; to explore these concepts of mind and worldview in a self-contained, untethered space.