Call of Cthulhu and Vampire: the Masquerade: invocation, spatiality, and ritual transcendence in two tabletop role-playing games
dc.contributor.author | Brunette, Tyler, author | |
dc.contributor.author | Diffrient, Scott, advisor | |
dc.contributor.author | Dickinson, Greg, committee member | |
dc.contributor.author | Snodgrass, Jeffrey, committee member | |
dc.date.accessioned | 2016-01-11T15:13:41Z | |
dc.date.available | 2016-01-11T15:13:41Z | |
dc.date.issued | 2015 | |
dc.description.abstract | In 1974 the world's first Tabletop Roleplaying Game (TRPG) was published, Dungeons and Dragons. Since that time hundreds of TRPGs have been published in multiple genres. In this thesis I explore the rhetoric of two of the most popular horror-themed TRPGs: Call of Cthulhu and Vampire: the Masquerade. I focus on explaining how these games came to be, how they serve their players as equipment for living, how they rhetorically (re)construct real-world places and spaces, and finally, how they encourage transcendence and jamming through ritual play and participation. This thesis hopefully helps to show the complex multi-layered rhetoric taking place in a relatively ignored form of media. Additionally, I introduce the concept of textual invocation as a complimentary theoretical construct to that of textual poaching as an explanation for how players and designers engage in a give and take of authorship. | |
dc.format.medium | born digital | |
dc.format.medium | masters theses | |
dc.identifier | Brunette_colostate_0053N_13283.pdf | |
dc.identifier.uri | http://hdl.handle.net/10217/170313 | |
dc.language | English | |
dc.language.iso | eng | |
dc.publisher | Colorado State University. Libraries | |
dc.relation.ispartof | 2000-2019 | |
dc.rights | Copyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright. | |
dc.subject | games | |
dc.subject | horror | |
dc.subject | rhetoric | |
dc.subject | role-playing | |
dc.title | Call of Cthulhu and Vampire: the Masquerade: invocation, spatiality, and ritual transcendence in two tabletop role-playing games | |
dc.type | Text | |
dcterms.rights.dpla | This Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s). | |
thesis.degree.discipline | Communication Studies | |
thesis.degree.grantor | Colorado State University | |
thesis.degree.level | Masters | |
thesis.degree.name | Master of Arts (M.A.) |
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