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Accessibility, self-efficacy, flow, and their relationship to the gameplay experience of fighting games

dc.contributor.authorSanchez, Jesse Shadoe Aquilino, author
dc.contributor.authorTham, Samuel M., advisor
dc.contributor.authorArthur, Tori Omega, committee member
dc.contributor.authorRomagni, Domenica, committee member
dc.date.accessioned2024-12-23T11:59:34Z
dc.date.available2024-12-23T11:59:34Z
dc.date.issued2024
dc.description.abstractThis study investigates the impact of video game accessibility in the context of fighting games. It further explores how accessibility influences perceived self-efficacy within the framework of Social Cognitive Theory. While previous research broadly explored accessibility and self-efficacy in gaming, this study fills a gap by focusing on the fighting game genre. By applying self-efficacy theory, the research enhances our understanding of new player and legacy player perceptions of the Fighting Game Community based on the accessibility features of Street Fighter 6, offering key insights for both researchers and industry stakeholders. Through a textual analysis of Street Fighter 6 reviews on Steam, it examines how accessibility influences gamers' self-efficacy, flow, and gameplay experience. The findings offer insights into gamer's perceptions of fighting game accessibility and provide valuable information for marketing and development strategies aimed at attracting new players to established fan bases.
dc.format.mediumborn digital
dc.format.mediummasters theses
dc.identifierSanchez_colostate_0053N_18754.pdf
dc.identifier.urihttps://hdl.handle.net/10217/239814
dc.languageEnglish
dc.language.isoeng
dc.publisherColorado State University. Libraries
dc.relation.ispartof2020-
dc.rightsCopyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright.
dc.subjectfighting games
dc.subjectgame reviews
dc.subjectvideo games
dc.subjectflow
dc.subjectaccessibility
dc.subjectself-efficacy
dc.titleAccessibility, self-efficacy, flow, and their relationship to the gameplay experience of fighting games
dc.typeText
dcterms.rights.dplaThis Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
thesis.degree.disciplineJournalism and Media Communication
thesis.degree.grantorColorado State University
thesis.degree.levelMasters
thesis.degree.nameMaster of Science (M.S.)

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