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Designing computer-based training for creativity: an examination of learner control, feedback, and creative personal identity

dc.contributor.authorSmith, April E., author
dc.contributor.authorKraiger, Kurt, advisor
dc.date.accessioned2024-03-13T20:27:58Z
dc.date.available2024-03-13T20:27:58Z
dc.date.issued2009
dc.description.abstractIncreasing employee creativity is important for organizational innovation and survival in increasingly adaptive markets. Computer-based training is a popular trend in most organizations, yet little research has examined how to design computer-based creativity training. The present study applied cognitive evaluation theory to guide the design of a computer-based creativity training program. It was hypothesized that by offering participants learner control and feedback, their intrinsic motivation and creativity on brainstorming exercises would increase. Two hundred and forty-one college students participated in a two-hour online training program about the creative problem solving process. A 3 X 2 ANOVA design was used with feedback and learner control as factors. Participants either had no learner control over the training program, or received learner control over pacing and type of example viewed. In addition, participants either received no feedback, regular performance feedback, or performance feedback paired with strategy advice. Although hypotheses about learner control and feedback were not supported due to training administration factors, the study did support the importance of perceived self-determination and perceived competence in predicting intrinsic motivation for creative training exercises. In addition, creative personal identity emerged as an important variable to include in future investigations, as it related to perceived competence, intrinsic motivation, and creative performance. Suggestions for adjustment to administration factors, future areas of research, and contributions of the study are also discussed.
dc.format.mediumborn digital
dc.format.mediumdoctoral dissertations
dc.identifierETDF_Smith_2009_3374622.pdf
dc.identifier.urihttps://hdl.handle.net/10217/237962
dc.languageEnglish
dc.language.isoeng
dc.publisherColorado State University. Libraries
dc.relation.ispartof2000-2019
dc.rightsCopyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright.
dc.rights.licensePer the terms of a contractual agreement, all use of this item is limited to the non-commercial use of Colorado State University and its authorized users.
dc.subjectcomputer-based
dc.subjectcomputer-based training
dc.subjectcreativity
dc.subjectfeedback
dc.subjectidentity
dc.subjectlearner control
dc.subjectonline
dc.subjecttraining
dc.subjecteducational technology
dc.titleDesigning computer-based training for creativity: an examination of learner control, feedback, and creative personal identity
dc.typeText
dcterms.rights.dplaThis Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
thesis.degree.disciplinePsychology
thesis.degree.grantorColorado State University
thesis.degree.levelDoctoral
thesis.degree.nameDoctor of Philosophy (Ph.D.)

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