Wonder women in the virtual world: how female Shepard redefined the female hero archetype in video games
dc.contributor.author | McHenry, Chelsea, author | |
dc.contributor.author | Diffrient, David Scott, advisor | |
dc.contributor.author | Marx, Nick, committee member | |
dc.contributor.author | Martey, Rosa Mikeal, committee member | |
dc.date.accessioned | 2021-06-07T10:19:50Z | |
dc.date.available | 2021-06-07T10:19:50Z | |
dc.date.issued | 2021 | |
dc.description.abstract | AAA video game protagonists typically represent the white, heterosexual male. While standards are changing, there remains a considerable discrepancy between the number of male and female protagonists available. This study intends to examine how video game producers can move forward with creating resonant AAA protagonists by examining one of the first protagonists who presented unforeseen equality. This thesis explores the character of female Shepard from BioWare's video game series Mass Effect (2007-2012) and what elements made her a fan favorite and marketable. Using Jim Bizzochi's video game narrative framework and Shunsuke Nozawa's concept of ensoulment related to voice work, this thesis argues that FemShep redefined the video game landscape. She served to create her own space as a character and not merely a gender-flipped construct of her male counterpart. By examining how she is constructed and handled in-game, the conclusion suggests that when the developmental focus is on creating the character, there is a market for strong heroes who are also female. | |
dc.format.medium | born digital | |
dc.format.medium | masters theses | |
dc.identifier | McHenry_colostate_0053N_16482.pdf | |
dc.identifier.uri | https://hdl.handle.net/10217/232495 | |
dc.language | English | |
dc.language.iso | eng | |
dc.publisher | Colorado State University. Libraries | |
dc.relation.ispartof | 2020- | |
dc.rights | Copyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright. | |
dc.subject | female protagonist | |
dc.subject | mass effect | |
dc.subject | voice acting | |
dc.subject | FemShep | |
dc.subject | BioWare | |
dc.subject | video games | |
dc.title | Wonder women in the virtual world: how female Shepard redefined the female hero archetype in video games | |
dc.type | Text | |
dcterms.rights.dpla | This Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s). | |
thesis.degree.discipline | Communication Studies | |
thesis.degree.grantor | Colorado State University | |
thesis.degree.level | Masters | |
thesis.degree.name | Master of Arts (M.A.) |
Files
Original bundle
1 - 1 of 1
Loading...
- Name:
- McHenry_colostate_0053N_16482.pdf
- Size:
- 950.1 KB
- Format:
- Adobe Portable Document Format