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dc.contributor.authorWedyan, Fadi Ibrahim
dc.contributor.authorTeli, Mohammad Nayeem
dc.contributor.authorLock, Bradley Leo
dc.contributor.authorHong, Ye
dc.contributor.authorBriceno, Luis D.
dc.contributor.authorZhang, Chen
dc.contributor.authorPanaccione, Charles
dc.contributor.authorSiegel, Howard Jay
dc.contributor.authorMaciejewski, Anthony A.
dc.date.accessioned2007-01-03T05:45:36Z
dc.date.available2007-01-03T05:45:36Z
dc.date.issued2008
dc.description.abstractHC is the coordinated use of different types of machines, networks, and interfaces to maximize performance. A virtual world environment is a multi-user program that creates a game world. In this study we maximize the robustness in the system. Robustness for this study is the number of additional players that can be added.
dc.description.award2nd place, ISTeC Student Research Poster Contest (April 7, 2008).
dc.description.sponsorshipThis research was supported by the NSF under grant CNS-0615170 and by the Colorado State University George T. Abell Endowment.
dc.format.mediumborn digital
dc.format.mediumStudent works
dc.format.mediumposters
dc.identifieristec2008_Briceno.pdf
dc.identifierSTUFISTC2008100003POST
dc.identifier.urihttp://hdl.handle.net/10217/1668
dc.languageEnglish
dc.publisherColorado State University. Libraries
dc.relation.ispartofStudent Research Posters - Information Science and Technology Center (ISTeC)
dc.subjectresource allocation
dc.subjectheterogeneous computing
dc.titleRobust resource allocation in a client/server hybrid network for virtual world environments
dc.typeText
thesis.degree.disciplineElectrical and Computer Engineering
thesis.degree.disciplineComputer Science
thesis.degree.disciplineEngineering
thesis.degree.disciplineNatural Sciences


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