Browsing by Author "Romagni, Domenica, committee member"
Now showing 1 - 3 of 3
- Results Per Page
- Sort Options
Item Open Access Accessibility, self-efficacy, flow, and their relationship to the gameplay experience of fighting games(Colorado State University. Libraries, 2024) Sanchez, Jesse Shadoe Aquilino, author; Tham, Samuel M., advisor; Arthur, Tori Omega, committee member; Romagni, Domenica, committee memberThis study investigates the impact of video game accessibility in the context of fighting games. It further explores how accessibility influences perceived self-efficacy within the framework of Social Cognitive Theory. While previous research broadly explored accessibility and self-efficacy in gaming, this study fills a gap by focusing on the fighting game genre. By applying self-efficacy theory, the research enhances our understanding of new player and legacy player perceptions of the Fighting Game Community based on the accessibility features of Street Fighter 6, offering key insights for both researchers and industry stakeholders. Through a textual analysis of Street Fighter 6 reviews on Steam, it examines how accessibility influences gamers' self-efficacy, flow, and gameplay experience. The findings offer insights into gamer's perceptions of fighting game accessibility and provide valuable information for marketing and development strategies aimed at attracting new players to established fan bases.Item Embargo Affective Atmospheres: cultural models for interactive narratives(Colorado State University. Libraries, 2024) Callendar, Chaz L., author; Arthur, Tori, advisor; Champ, Joe, committee member; Humphrey, Mike, committee member; Romagni, Domenica, committee member; Aronis, Carolin, committee memberIn this dissertation, I introduce a new model which I call Affective Atmospheres. This theoretical model aids in the understanding of interactive models found in video games by considering video games as systems of affordances. These systems reflect cultural ideology and work together to create emotional structures that players use to co-create narratives in games. These models focus on the emotional and narrative tensions created through gameplay and how players embodying the role structured by the game understand the story through feelings rather than the sequence of events in a story, allowing for the analysis of interactive narratives, like video games, as a text. To showcase Affective Atmosphere, I use Critical Technocultural Discourse analysis to reveal how the expected co-constructions of two video game characters, Sister Friede from Dark Souls 3 and Edelgard from Fire Emblem: Three Houses, transgress patriarchal norms in fantasy video games. This case study showcases how Affective Atmosphere allows a researcher to "read" the interactive affordances of video games as a text and how cultural ideologies are embedded deep within the co-construction of video game experiences.Item Open Access Rope language(Colorado State University. Libraries, 2021) Guilfoyle, Johanna, author; Plastini, Johnny, advisor; Lajarin-Encina, Aitor, committee member; Romagni, Domenica, committee member; Moseman, Eleanor, committee memberWith blistered hands and rope-burned ankles gripping the rope, I look up towards the peeling tape marking the daunting height of 15 feet. I loop the rough fibers over my right foot before clamping it in place with my left. My feet hold steady and I stand up to reach my arms further upwards. I unwrap the rope from my feet and lift them higher before re-looping the rope over my right shoe, again and again, literally sculpting my body, my muscle, my flesh. Through the rope and this repetitive task, I build my flesh. The rope and other symbols of my past are imprinted over and over again. Similarly, the layering and fusing of prints transform inanimate material into bodily experience--I create flesh from repetition, and through this flesh convey the physical narratives contained within. The color and texture of each print builds to create the final collective mass. If any one of the prints were missing, any piece of the narrative, the final piece would exist as a different form. The layered narrative of my work is embedded in encaustic mortality. The amalgam of my life is embedded into flesh. The corporeal experience of my work entices the viewer to become increasingly aware of their own flesh and the narratives contained within.