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Affordance alteration in the contexts of video game communities

dc.contributor.authorLaman, Landon Paul, author
dc.contributor.authorWolfgang, Justin David, advisor
dc.contributor.authorCastillo, Dani, committee member
dc.contributor.authorMarx, Nick, committee member
dc.date.accessioned2024-05-27T10:31:50Z
dc.date.available2024-05-27T10:31:50Z
dc.date.issued2024
dc.description.abstractThis study analyzes a group of players within the online video game Grand Theft Auto 5 in the context of their relationships to affordances within the game and how they alter these affordances to curate the game to their desires. The group within this study has a rigid social hierarchy and limits their available affordances through the game for a more intimate knowledge of its functions and increased senses of accomplishment through group play. This study utilizes Gibson's affordances to explain the relationship between player and world, social identity theory to examine the group dynamic and its impact on conceptualization of self and group, media system dependency theory to unravel the motivations of the players, and CTDA to analyze the group's utilization of the platform as a place for community gathering and meaning making. This study was conducted through 1:1 interviews with members of the group to understand their interactions, feelings, and motivations behind their restrictive brand of play and the difference between the spirit and the word of the rule set.
dc.format.mediumborn digital
dc.format.mediummasters theses
dc.identifierLaman_colostate_0053N_18208.pdf
dc.identifier.urihttps://hdl.handle.net/10217/238370
dc.languageEnglish
dc.language.isoeng
dc.publisherColorado State University. Libraries
dc.relation.ispartof2020-
dc.rightsCopyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright.
dc.subjectmedia communication
dc.subjectaffordance alteration
dc.subjectvideo game communities
dc.titleAffordance alteration in the contexts of video game communities
dc.typeText
dcterms.rights.dplaThis Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
thesis.degree.disciplineJournalism and Media Communication
thesis.degree.grantorColorado State University
thesis.degree.levelMasters
thesis.degree.nameMaster of Science (M.S.)

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