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Affective Atmospheres: cultural models for interactive narratives

dc.contributor.authorCallendar, Chaz L., author
dc.contributor.authorArthur, Tori, advisor
dc.contributor.authorChamp, Joe, committee member
dc.contributor.authorHumphrey, Mike, committee member
dc.contributor.authorRomagni, Domenica, committee member
dc.contributor.authorAronis, Carolin, committee member
dc.date.accessioned2024-12-23T12:00:25Z
dc.date.available2026-12-20
dc.date.issued2024
dc.description.abstractIn this dissertation, I introduce a new model which I call Affective Atmospheres. This theoretical model aids in the understanding of interactive models found in video games by considering video games as systems of affordances. These systems reflect cultural ideology and work together to create emotional structures that players use to co-create narratives in games. These models focus on the emotional and narrative tensions created through gameplay and how players embodying the role structured by the game understand the story through feelings rather than the sequence of events in a story, allowing for the analysis of interactive narratives, like video games, as a text. To showcase Affective Atmosphere, I use Critical Technocultural Discourse analysis to reveal how the expected co-constructions of two video game characters, Sister Friede from Dark Souls 3 and Edelgard from Fire Emblem: Three Houses, transgress patriarchal norms in fantasy video games. This case study showcases how Affective Atmosphere allows a researcher to "read" the interactive affordances of video games as a text and how cultural ideologies are embedded deep within the co-construction of video game experiences.
dc.format.mediumborn digital
dc.format.mediumdoctoral dissertations
dc.identifierCallendar_colostate_0053A_18765.pdf
dc.identifier.urihttps://hdl.handle.net/10217/239905
dc.languageEnglish
dc.language.isoeng
dc.publisherColorado State University. Libraries
dc.relation.ispartof2020-
dc.rightsCopyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright.
dc.rights.accessEmbargo expires: 12/20/2026.
dc.subjectaffordance
dc.subjectmusic
dc.subjectvideo game
dc.subjectCTDA
dc.subjectAffective Atmospheres
dc.subjectnarrative
dc.titleAffective Atmospheres: cultural models for interactive narratives
dc.typeText
dcterms.embargo.expires2026-12-20
dcterms.embargo.terms2026-12-20
dcterms.rights.dplaThis Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
thesis.degree.disciplineJournalism and Media Communication
thesis.degree.grantorColorado State University
thesis.degree.levelDoctoral
thesis.degree.nameDoctor of Philosophy (Ph.D.)

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