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Rachael Schneider: capstone

dc.contributor.authorSchneider, Rachael, artist and filmmaker
dc.date.accessioned2016-09-13T16:17:18Z
dc.date.available2016-09-13T16:17:18Z
dc.date.issued2015
dc.descriptionColorado State University Art and Art History Department capstone project.
dc.descriptionCapstone contains the artist's statement, description of work, images of works and videos.
dc.description.abstractThe artist's statement: My focus is electronic art and interactive media. As a child, I grew up in the middle of nowhere. My sisters and I had to use our imagination to entertain ourselves. Through this, I became very inquisitive. I liked to experience the world with more than just sight, and I even got in trouble for handling things that say 'do not touch' (most of the time I got blamed for breaking things, but I swear it wasn't me!). Although I only had a few, I enjoyed playing video games. I liked that the player was in control of what happened, that they had the option to become someone else, make their own story, and escape themselves for a bit. It wasn't until fairly recently, that I really got into the gaming world. I was fascinated with the interactivity of games, and how you can make it personal and have the choice to control the story. I like to combine and translate these ideas to my art: let the viewer finish the story. I have worked in a wide array of materials, from pencil and paper to digital media. I also combine the two. I draw a picture, scan it, and incorporate it into a computer game, or I laser cut, tiny, intricate designs out of paper, a task that would've been painstaking and time-consuming with an exacto. I make connections between 3D and 2D, and digital and analog. The finished product is an item that can be explored, and tell a story. I have taken to a bit of costuming and prop making which can assist in storytelling by whoever is wearing it. I am also a Projection Designer at the theatre department. The projected images or videos can help complete the scenery or create effects help to immerse the viewers. I always liked the idea of interactive art, like stories that make the viewers use their imagination, because then it becomes partially theirs, and makes the experience more personal. The viewers are an important part of the art because without them, there is no one to flip the pages, push the button, or finish the story.
dc.format.extent4 minutes 23 seconds (Holographic pyriamid)
dc.format.mediumborn digital
dc.format.mediummotion pictures (visual works)
dc.format.mediumdigital moving image formats
dc.format.mediumStudent works
dc.identifier.urihttp://hdl.handle.net/10217/177354
dc.languageEnglish
dc.language.isoeng
dc.publisherColorado State University. Libraries
dc.relation.ispartofElectronic Art
dc.rightsCopyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright.
dc.subjectelectronic art
dc.titleRachael Schneider: capstone
dc.typeImage
dc.typeMovingImage
dcterms.rights.dplaThis Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
thesis.degree.disciplineArt and Art History
thesis.degree.grantorColorado State University
thesis.degree.levelUndergraduate
thesis.degree.nameCapstone

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Capstone
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