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The importance of cueing while visually searching a 360 degree environment for multiple targets in the presence of distractors

dc.contributor.authorKelley, Brendan, author
dc.contributor.authorMcMahan, Ryan P., author
dc.contributor.authorWickens, Christopher D., author
dc.contributor.authorClegg, Benjamin A., author
dc.contributor.authorOrtega, Francisco R., author
dc.contributor.authorACM, publisher
dc.date.accessioned2025-12-22T19:09:11Z
dc.date.available2025-12-22T19:09:11Z
dc.date.issued2025-11-12
dc.description.abstractVisually searching for objects is an everyday task. In many contexts, people must visually search for multiple objects at the same time while avoiding distractor objects, such as triage during a mass casualty incident. While many prior augmented reality (AR) and virtual reality (VR) studies have investigated cues to aid in visual search tasks, few have investigated cues in contexts involving multiple targets and distractors with a full 360° effective field of regard (EFOR). Individually, multiple targets, distractors, and a full 360° EFOR each add complexity to visual search; when combined, they compound the difficulty even further. In this paper, we present such a study that compares three common types of visual cues (2D Wedge, 3D Arrow, and Gaze Line) to a baseline condition with no cueing for a 360° visual search task. Our results reinforce the importance of providing some type of cue, with the Gaze Line design being particularly beneficial. We discuss the potential implications of these findings for designing cues specifically for such complex visual search tasks.
dc.format.mediumborn digital
dc.format.mediumarticles
dc.identifier.bibliographicCitationBrendan Kelley, Ryan P. McMahan, Christopher D Wickens, Benjamin A. Clegg, and Francisco R Ortega. 2025. The Importance of Cueing While Visually Searching a 360 Degree Environment for Multiple Targets in the Presence of Distractors. In 31st ACM Symposium on Virtual Reality Software and Technology (VRST '25), November 12–14, 2025, Montreal, QC, Canada. ACM, New York,NY, USA, 11 pages. https://doi.org/10.1145/3756884.3765992
dc.identifier.doihttps://doi.org/10.1145/3756884.3765992
dc.identifier.urihttps://hdl.handle.net/10217/242552
dc.languageEnglish
dc.language.isoeng
dc.publisherColorado State University. Libraries
dc.relation.ispartofPublications
dc.relation.ispartofACM DL Digital Library
dc.rights.licenseThis work is licensed under a Creative Commons Attribution 4.0 International License.
dc.rights.urihttps://creativecommons.org/licenses/by/4.0
dc.subjectaugmented reality
dc.subjectvirtual reality
dc.subjectvisual cueing
dc.subjectvisual search
dc.subjectinformation processing
dc.subjectattention
dc.titleThe importance of cueing while visually searching a 360 degree environment for multiple targets in the presence of distractors
dc.typeText
dc.typeImage

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