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Lauren Butler: capstone

dc.contributor.authorButler, Lauren, artist
dc.date.accessioned2019-05-08T22:20:06Z
dc.date.available2019-05-08T22:20:06Z
dc.date.issued2019
dc.descriptionColorado State University Art and Art History Department capstone project.
dc.descriptionCapstone contains the artist's statement, a list of works, and images of works.
dc.description.abstractThe artist's statement: The idea of interactive media has always fascinated me, even when I was a kid. Video games were my one and only outlet. They inspired me and exhilarated me. As I grew older, I found video games to be a bigger part of my life than ever before. Being able to combine traditional and digital media is a great passion of mine. I am a firm believer that interactive media connects all people. Through it, I am able to learn about all cultures. I am able to experience other lives, see other's memories, their way of existence. In turn, they are able to experience mine. It shares stories. It helps us to understand the human experience, cumulative thought, and learn about the world around us and what it has to offer. This is my goal for my life, and my goal for my place in this giant world. I want the world to be able to ask the questions of life. No form of expression is more wildly seen and experienced by all walks of life as interactive media. And through it I plan to educate and show the world how to share experiences and lives. I want to unite the world in creative expression and unique thought. When people think of video games, they think of the Cheetos-fingered nerd who lives in his mother's basement, never experiencing the light of the outside world and always clicking away at his computer. I want to change this point of view. I want people to think of video games as time capsules. Pieces of art that capture a human soul. Art that acts as a textbook for the time in which it was made. It reveals its secrets, its makers skill, goals, and point of view. Games are not the stand-in for friendship in this world, they are the creations of a human hand. In conclusion, the world of interactive media is a wildly expanding one. It doesn't see age, race, gender, class, country, color, or sexual orientation. It is equally accepting of all people. The medium is one of creativity and expression. It captures the human experience and makes it widely accessible. I would love nothing more than to make my mark on this medium. It is the reason I am who I am today. It is what makes up my heart and the only thing I wish for my life is to share the perception video games offer with the world.en_US
dc.format.mediumborn digital
dc.format.mediumStudent works
dc.identifier.urihttps://hdl.handle.net/10217/194927
dc.languageEnglishen_US
dc.language.isoengen_US
dc.publisherColorado State University. Librariesen_US
dc.relation.ispartofGraphic Design
dc.rightsCopyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright.
dc.subjectelectronic art
dc.titleLauren Butler: capstoneen_US
dc.typeImage
dcterms.rights.dplaThis Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
thesis.degree.disciplineArt and Art History
thesis.degree.grantorColorado State University
thesis.degree.levelUndergraduate
thesis.degree.nameCapstone

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