Gender dominant interaction design in the Legend of Zelda: Echoes of Wisdom
dc.contributor.author | Lovell, Carrie, author | |
dc.contributor.author | Amidon, Timothy R., advisor | |
dc.contributor.author | Szymanski, Erika, committee member | |
dc.contributor.author | Arthur, Tori, committee member | |
dc.date.accessioned | 2025-06-02T15:20:10Z | |
dc.date.available | 2025-06-02T15:20:10Z | |
dc.date.issued | 2025 | |
dc.description.abstract | Interaction Design (IxD) implements rhetorical concerns in the design of digital interfaces, usually used to consider how websites are designed to improve user experience. This thesis applies this concept to the design of interactions in video games, specifically concerning how IxD is engineered to convey gendered experiences. The work with IxD done in this thesis uses Sano-Franchini's concept of Feminist Interaction Design (F-IxD) as a starting point for conceptualizing other ways in which gender impacts IxD and user experience. Specifically, the research question addresses how game design imposes gender and gender ideologies through various interactions and how that impacts player experience through The Legend of Zelda: Echoes of Wisdom (2024). This research was conducted through an exploratory case study, using qualitative coding analysis to identify how the larger community experiences the game within the r/echoesofwisdom subreddit, and using close reading analysis to identify how my positionality impacts my gendered experience through gameplay video capture and field notes. Through this research, it was found that The Legend of Zelda: Echoes of Wisdom demonstrates shifts in game design that appear to be connected to the implementation of a female protagonist. This thesis (1) problematizes existing research, illustrating that not only is the field viewing gender in video games at a visual surface level, but would also benefit from specific definitions of key terms, such as passive gameplay, and (2) proposes the implementation of Costanza-Chock's existing design justice principles to mitigate existing and future gendered IxD paradigms. | |
dc.format.medium | born digital | |
dc.format.medium | masters theses | |
dc.identifier | Lovell_colostate_0053N_18944.pdf | |
dc.identifier.uri | https://hdl.handle.net/10217/240986 | |
dc.language | English | |
dc.language.iso | eng | |
dc.publisher | Colorado State University. Libraries | |
dc.relation.ispartof | 2020- | |
dc.rights | Copyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright. | |
dc.subject | game design | |
dc.subject | gameplay | |
dc.subject | interaction design | |
dc.subject | game rhetoric | |
dc.subject | feminist | |
dc.subject | gender | |
dc.title | Gender dominant interaction design in the Legend of Zelda: Echoes of Wisdom | |
dc.type | Text | |
dcterms.rights.dpla | This Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s). | |
thesis.degree.discipline | English | |
thesis.degree.grantor | Colorado State University | |
thesis.degree.level | Masters | |
thesis.degree.name | Master of Arts (M.A.) |
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