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Hidden options and player pushback: rhetoric of Mass Effect 2

dc.contributor.authorRobson-May, Rebekah, author
dc.contributor.authorSloane, Sarah, advisor
dc.contributor.authorLamanna, Carrie, committee member
dc.contributor.authorCross, Jennifer E., committee member
dc.date.accessioned2007-01-03T04:58:23Z
dc.date.available2012-09-01T08:10:42Z
dc.date.issued2011
dc.description.abstractThis thesis is an exploration of gender construction within the digital gaming subculture of the United States in the early 21st century. Using the 2010 game Mass Effect 2 as an organizing theme and central focus, the thesis examines how gender is constructed within this single-player role-playing game; how marketing materials reveal expectations about audience for this game and two other single-player role-playing games released in 2010 (Fable III and Final Fantasy XIII); and how online communities related to games, particularly to Mass Effect 2, both reinforce normative assumptions and attitudes about gender for players of digital games and characters within the games, and how they offer opportunities for the subversion and disruption of these normative models. Theories from Judith Butler and from Candace West and Don Zimmerman provide the primary basis for exploring gender construction. To examine the effects of digital games on literacy and learning, James Paul Gee's work is used extensively. Additional discussion utilizes online fan and gamer posts. Insights about games, their marketing, and the broader community are drawn from a number of perspectives, including autoethnography, visual rhetoric, the principles of interpreting visual art, and a study of theatrical costume design.
dc.format.mediumborn digital
dc.format.mediummasters theses
dc.identifierRobsonMay_colostate_0053N_10621.pdf
dc.identifier.urihttp://hdl.handle.net/10217/46745
dc.languageEnglish
dc.language.isoeng
dc.publisherColorado State University. Libraries
dc.relation.ispartof2000-2019
dc.rightsCopyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright.
dc.subjectvideo games
dc.subjectonline community
dc.subjectsingle-player role-playing games
dc.subjectrhetoric
dc.subjectgender construction
dc.subjectmarketing
dc.titleHidden options and player pushback: rhetoric of Mass Effect 2
dc.typeText
dcterms.embargo.expires2012-09-01
dcterms.embargo.terms2012-09-01
dcterms.rights.dplaThis Item is protected by copyright and/or related rights (https://rightsstatements.org/vocab/InC/1.0/). You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).
thesis.degree.disciplineEnglish
thesis.degree.grantorColorado State University
thesis.degree.levelMasters
thesis.degree.nameMaster of Arts (M.A.)

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