Browsing by Author "Tornatzky, Cyane, committee member"
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Item Open Access Abstraction, ideology and identity(Colorado State University. Libraries, 2014) Hettinga, Maria, author; Simons, Stephen, advisor; Dormer, James, advisor; Beachy-Quick, Dan, committee member; Ryan, Ajean, committee member; Tornatzky, Cyane, committee memberMy graduate work has been in printmaking, specifically monoprints. I print a variety of materials which reference landscape as well as domestic life, including common household materials such as wax paper, plastic wrap, sewing machine-stitched swatches of textiles and paper, tulle and lingerie. My personal biography is instrumental in my work; my cultural identity has played a major role in shaping my personal identity. I was raised in a Dutch immigrant farming community on the rural perimeter of Los Angeles. Domesticity, decorative arts, fashion and femininity were intertwined to create a fixed notion of beauty and to enforce a strict definition of gender roles. My insular, conservative community contrasted with the ever-changing natural environment of Southern California in the 1970s--1990s; the landscape was altered by urban expansion as well as pollution. I make abstract visual references to fashion, femininity and landscape in effort to create imagery which evades easy definition. I employ abstraction to destabilize traditional, taken-for-granted ideological narratives. While challenging authority, I promote a mindful approach to social and environmental progress which acknowledges the complexities of the twenty-first century.Item Open Access Collaborating with artists to design additional multimodal and unimodal interaction techniques for three-dimensional drawing in virtual reality(Colorado State University. Libraries, 2023) Sullivan, Brian T., author; Ortega, Francisco, advisor; Ghosh, Sudipto, committee member; Tornatzky, Cyane, committee member; Barrera Machuca, Mayra, committee member; Batmaz, Anil Ufuk, committee memberAlthough drawing is an old and common mode of human creativity and expression, virtual reality (VR) has presented an opportunity for a novel form of drawing. Instead of representing three-dimensional objects with marks on a two-dimensional surface, VR permits people to create three-dimensional (3D) drawings in midair. It remains unknown, however, what would constitute an optimal interface for 3D drawing in VR. This thesis helps to answer this question by describing a co-design study conducted with artists to identify desired multimodal and unimodal interaction techniques to incorporate into user interfaces for 3D VR drawing. Numerous modalities and interaction techniques were proposed in this study, which can inform future research into interaction techniques for this developing medium.Item Open Access Does modality make a difference? A comparative study of mobile augmented reality for education and training(Colorado State University. Libraries, 2022) Kelley, Brendan, author; Humphrey, Michael, advisor; Martey, Rosa, committee member; Ortega, Francisco, committee member; Tornatzky, Cyane, committee memberAs augmented reality (AR) technologies progress they have begun to impact the field of education and training. Many prior studies have explored the potential benefits and challenges to integrating emerging technologies into educational practices. Both internal and external factors may impact the overall adoption of the technology, however there are key benefits identified for the schema building process, which is important for knowledge acquisition. This study aims to elaborate and expand upon prior studies to explore the question does mobile augmented reality provide for stronger knowledge retention compared to other training and education modalities? To address this question this study takes a comparative experimental approach by exposing participants to one of three training modalities (AR, paper manual, or online video) and evaluating their knowledge retention and other educational outcomes.Item Open Access Drifting, mending(Colorado State University. Libraries, 2021) Leonard, Zach, author; Lehene, Marius, advisor; Ryan, Ajean, committee member; Tornatzky, Cyane, committee member; Cohen, Adrienne, committee memberI see my everyday life and my art practice as connected by the activity of walking. My art practice attempts to express poetic qualities of discarded (broken) objects found in my everyday life and in my walking (drifting). Overall, this practice is guided by a sharpened sensibility towards everything that is broken or bereft, including bereft-of-a-world. I gained this shift in sensibility after a car accident, in my teens. My propensity for walking made it a preferred means to act on my sensibility for everything that is broken or bereft (from simple actions, ideas, and objects), enabling me to engage with concepts of space and place. The combination of Michel de Certeau and Henri Lefebvre's ontology and epistemology of space and place influenced my creative process. In addition, the Situationist practice of detournement – a method of appropriating and altering something (an event, or – as often in my case – objects) to create new meaning – is possibly as important as walking in my art practice. Walking is a method of research and detournement is an expressive action of that method. In the studio I, in a sense, began mending, bringing them back into a world. With the small artistic gestures or simply articulating them into a space (on a wall, a floor) or into a combination with another. I strive for a sense of poetry in humble materials, creating works that exist in the present moment, reflecting the fragility of the world, and allowing for individual moments of viewer creativity, experiences, and perceptions.Item Open Access Guiding gaze, evaluating visual cue designs for augmented reality(Colorado State University. Libraries, 2024) Kelley, Brendan, author; Ortega, Francisco R., advisor; Tornatzky, Cyane, committee member; Arefin, Mohammed Safayet, committee memberVisual cueing is an interdisciplinary and complex topic. It has garnered interest for implementation with extended reality (XR). Both augmented reality (AR) and virtual reality (VR), are often employed for visual search tasks. Visual search, a paradigm rooted in cognitive psychology (in particular attention theory), can often benefit from cueing interventions. However, there are several potential pitfalls with using cueing techniques in AR; namely, automation bias, clutter, and cognitive overload. These factors are tied to design and implementation choices, such as modality, representation, dimensionality, reference frame, conveyed information, purpose, markedness, or the task domain. Design factors are subject to both the cognitive factors, as well as, technical specifications of the display technology. To address these factors, this work proposes a within-subject four factor design addressing the question how do different cue designs affect visual search performance? Four cueing conditions are used: no cue (baseline), gaze line, 2D wedge, and 3D arrow. Results support the use of cues for visual search, however the gaze line condition provided for the fastest search time, accuracy, and greatest reduction in head rotation. Additionally, the gaze line cue was preferred by participants and was produced more favorable NASA TLX scores.Item Open Access Subliminal recognition(Colorado State University. Libraries, 2014) McGee, Mike, author; Bates, Haley, advisor; Harrow, Del, committee member; Kneller, Jane, committee member; Tornatzky, Cyane, committee memberIn the making of Subliminal Recognition I strove to create a work of art that will engage an attentive viewer and facilitate a contemplative experience. The writing in the following pages provides background information regarding the path of exploration that led me to the ideas and processes of its creation. It is designed as a resource to facilitate both an appreciation of this work and an understanding of my intentions as an artist.Item Open Access The effects of codesign on consumer acceptance of a wearable technology using the Lilypad Arduino(Colorado State University. Libraries, 2019) Rogers, Kristen Emily, author; Park, Juyeon, advisor; Yan, Ruoh-Nan, committee member; Tornatzky, Cyane, committee memberWearable technology is increasing in popularity, but research shows that significant challenges still exist in user acceptance. Meanwhile, new tools and design and development contexts are becoming accessible to the average consumer, through which they may more actively engage in the creation of products. This experimental study utilized a mixed-method approach to examine the effect of a codesign context on user acceptance of a wearable technology using the open-source wearable microcontroller, the Lilypad Arduino. Data were collected via two codesign sessions held for 17 adult participants in a western region of the United States; each session comprised a hands-on codesign activity, focus group discussion, and pre- and post-assessment surveys. Direct content analysis was conducted based on the extended Technology Acceptance Model (perceived ease of use, perceived usefulness, and perceived playfulness) as a theoretical framework upon which qualitative data from focus group discussions were arranged; paired-samples comparison analyses were conducted for survey data. Results from both the quantitative and qualitative data revealed that the codesign activity prompted a positive increase in all variables tested; implications are discussed as well as recommendations for further study.Item Open Access The poster and contemporary American propaganda(Colorado State University. Libraries, 2013) Craven, Deborah Mueh, author; Gravdahl, John, advisor; Tornatzky, Cyane, committee member; Fenton, Michael, committee member; Simons, Stephen, committee member; McDonald, Bradly, committee memberPropaganda is defined by the Merriam-Webster Dictionary as: ideas or statements that are often false or exaggerated and that are spread in order to help a cause, a political leader, a government, etc.; the spreading of ideas, information, or rumor for the purpose of helping or injuring an institution, a cause, or a person; ideas, facts, or allegations spread deliberately to further one's cause or to damage an opposing cause; also : a public action having such an effect. Throughout modern history, posters have been used as a vehicle to distribute propagandistic messaging. The period preceding World War I, through World War II is perhaps the most notable period of propaganda in American history. After 1945 however, nationalistic propaganda seemingly disappeared in the United States. Memorable national icons such as Uncle Sam (Fig. 1) and Rosie the Riveter (Fig. 2), and the messages to conserve for the troops, or plant victory gardens, were relegated to the realm of nostalgia. This thesis investigates the role of the poster in contemporary American propaganda. It addresses the link between the disappearance of the poster as a major vehicle for the dissemination of propagandistic messaging in connection with the increase of technology, and proposes that the poster has transitioned from a governmental communication tool, to a underground, "street art" driven conceptual vehicle, designed to challenge deeper thought about today's underlying issues rather than just presenting the same controlled information that we are bombarded with through mass media.