Wedyan, Fadi Ibrahim, authorTeli, Mohammad Nayeem, authorLock, Bradley Leo, authorHong, Ye, authorBriceno, Luis D., authorZhang, Chen, authorPanaccione, Charles, authorSiegel, Howard Jay, authorMaciejewski, Anthony A., author2007-01-032007-01-032008http://hdl.handle.net/10217/1668HC is the coordinated use of different types of machines, networks, and interfaces to maximize performance. A virtual world environment is a multi-user program that creates a game world. In this study we maximize the robustness in the system. Robustness for this study is the number of additional players that can be added.born digitalStudent workspostersengCopyright and other restrictions may apply. User is responsible for compliance with all applicable laws. For information about copyright law, please see https://libguides.colostate.edu/copyright.resource allocationheterogeneous computingRobust resource allocation in a client/server hybrid network for virtual world environmentsText