Rodriguez, Richard, authorSullivan, Brian T., authorMachuca, Mayra Donaji Barrera, authorBatmaz, Anil Ufuk, authorTornatzky, Cyane, authorOrtega, Francisco R., authorACM, publisher2024-11-112024-11-112024-05-11Richard Rodriguez, Brian T. Sullivan, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz, Cyane Tornatzky, and Francisco R. Ortega. 2024. An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24), May 11–16, 2024, Honolulu, HI, USA. ACM, New York, NY, USA, 20 pages. https://doi.org/10.1145/3613904.3642758https://hdl.handle.net/10217/239538Virtual Reality (VR) applications like OpenBrush offer artists access to 3D sketching tools within the digital 3D virtual space. These 3D sketching tools allow users to "paint" using virtual digital strokes that emulate real-world mark-making. Yet, users paint these strokes through (unimodal) VR controllers. Given that sketching in VR is a relatively nascent field, this paper investigates ways to expand our understanding of sketching in virtual space, taking full advantage of what an immersive digital canvas offers. Through a study conducted with the participation of artists, we identify potential methods for natural multimodal and unimodal interaction techniques in 3D sketching. These methods demonstrate ways to incrementally improve existing interaction techniques and incorporate artistic feedback into the design.born digitalarticleseng© Richard Rodriguez, et al. | ACM 2024. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in CHI '24, https://dx.doi.org/10.1145/3613904.3642758.virtual realitygesturesspeechmultimodal interaction3D sketch­ingAn artists' perspectives on natural interactions for virtual reality 3D sketchingTexthttps://doi.org/10.1145/3613904.3642758