PESB: Physics Engine for Soft Bodies
Three dimensional physics engines are used to simulate natural reactions in a computing environment. Most physics engines use rigid body structures and preprocessing to calculate collisions and motion. These rigid body calculations mean that the objects do not deform. A soft body engine assumes the opposite: that the bodies will change shape in response to pressure and forces. This requires that each individual object be broken down into many more manageable pieces. These smaller pieces allow for more precise collision detection and reaction to the collisions. Because of the manipulation of the ...
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