Graphic Design
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Browsing Graphic Design by Subject "illustration"
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Item Open Access Jessica Forney: capstone(Colorado State University. Libraries, 2019) Forney, Jessica, artistThe artist's statement: I work in a variety of different media and on a vast variety of projects. I typically work in illustration and typography, UX/UI design, and electronic media (photography, info-graphics, and video primarily). I view graphic design as a visual communication media and my work typically takes a concept and uses illustration and typography to showcase key elements of that concept to convey a message. My work as a whole does not have a universal theme, aside from the fact that I do try experimenting with different graphic design outputs (posters, logos, magazine spreads, etc.) and variety of concepts (CSU, article-based content, real-world events, novels, femininity, etc.) in order to get a jack-of-all-trades experience.Item Open Access Maddie Shackelford: capstone(Colorado State University. Libraries, 2017) Shackelford, Maddie, artistThe artist's statement: There used to be an uncomfortable tension between art and craft. That pressure has since dissipated and been replaced with a new tension - that between art and design. Arguably art and design are different, however I am interested in how they can be the same. Design is becoming less and less about simply displaying information in a visually stimulating way, and more about user experience, empathy and psychology. Being interested in both fine art and Graphic Design, I want to explore how that user experience can be heightened by art, and how design can inspire and grow from roots founded in art. When I design or make something, my best projects and work occur when I come from a place of empathy. I enjoy designing, making objects, and creating experiences that are tailored to a user and what they will enjoy from my work. It is important that my designs for anything from a poster to an application never inhibit the person that is going to use or see it from understanding what they need to. Design should never get in the way of function, but should instead elevate it. I think this still leaves much room for art within design. Designers should be artists; they should know how to draw, paint and make. Designers should have a fundamental understanding of the principals of art in addition to regularly exercising the way artists think about their work in their own designs. Design without art is dull. In both visual and user experience design I focus on what emotions and feelings a person will have when looking through a book, at a poster, or perusing a magazine article I have designed. The content I am designing for always has a purpose or a message, so I strive to make my design reflect that purpose. If the content is exuberant my design will be more playful. If the content is more mellow and simple my design is more simplistic and calming. It is important that my design first asks what its user or audience will require of it and primarily fills that functional need. Secondary to that I strive to fulfill the user's desire for beauty and aesthetic appeal, although in many cases beauty and functionality are one in the same. The meaning behind my design work rarely comes directly from me. Meaning must always be inspired by the purpose of the design and whom it is for. In art making, a piece is often imbued with meaning by its maker, in design the opposite is true. I feel that my designs give me meaning and purpose. As a designer, the job I get to do every day boils down to helping people. Design helps people understand their world better; it helps them navigate faster and more easily in a rapidly changing domain. Good design creates understanding, elevates content, and brings art to the world in a way so subtle it often goes unrecognized.Item Open Access Nick Adkins: capstone(Colorado State University. Libraries, 2018) Adkins, Nicholas, artistThe artist's statement: I naturally engage influences of science fiction film and video games and applied them to my own design philosophy. I've crafted the foundation of my own style around abstract, sci-fi based scenery and vibrant energies. I enjoy capturing a sense of organic motion entwined with geometric structure in my illustrations, giving a sense of thematic and fundamental balance to my work. Dimensionality plays a considerable role in my work well, literally and figuratively. A mainstay of my illustration is depth and interaction of simple forms within an environment. These forms often take the shape of those basic geometric structures, while their motion and surroundings capture organic natures. In the context of science fiction, these elements stir my own imagination beyond the telluric. I approach my graphic design work with that mentality at heart. Those elements manifest as defined linework, smooth blends among scenery, vivid yet balanced color schemes and lighting effects that frame subjects cinematically. Another primary factor at play when I deal with content is an increase of space around a subject. This allows me to shift focus to the art that makes the data look more appealing. My design emphasis is placed within the illustrations that objects, type, and information occupy. Typographically, I gravitate towards minimal, streamlined, and at times spacious, looks, all within formal rules of design. This way, information inhabits the image in balance. I believe the setting can give greater voice to the content by adding that vibrant energy to it and attracting the audience to the purpose much more. The focus in my design work is, at its core, to inspire. I want to impassion the viewer the same way that science fiction impassions me. Crafting immersive scenes that evoke the fantastical is how I best utilize my love of sci-fi to activate my audiences' own imaginations.