Capstones
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These digital collections contain Department of Art and Art History capstone projects from 2012 to present, organized into themes by studio art concentration.
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Browsing Capstones by Subject "animation"
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Item Open Access Amanda Freix: capstone(Colorado State University. Libraries, 2017) Freix, Amanda, artist and filmmakerThe artist's statement: As an artist, I have always been drawn to the element of narration that can be found in artwork. Even prior to my interest in animation, I created art that could invoke a moment of a story, even if it was the only existing moment of the story. Now that I have begun working in animation, it is my goal to perfect and increase my skills in storytelling in order to craft a world and characters that feel real and can connect with an audience. I create artwork that, no matter how fantastical in content the art may be, holds a strong sense of life and reality. My artwork is not meant to be hyper realistic or photographic, but rather it strives to "feel" like it could exist in reality. The technical choices that I make always reflect this. Certain exaggerations of movement or stylizations of form are chosen with the thought of making them feel real to the eye. In animation, this takes the form of deciding how far to push the principles of animation. In my other art, stylizations may be related to color or the proportions and form of the subject in order to imbue the subject with a feeling off reality and presence. The artwork does not have to be a mirror of reality, but it needs to feel grounded and solid.Item Open Access Rachel Stern: capstone(Colorado State University. Libraries, 2017) Stern, Rachel, artist and filmmakerThe artist's statement: Our technology has made us all librarians of our memories. We have hundreds of pictures on our phones, work from years ago on our computers, and music playlists that are like time capsules. I find it funny how robots never forget, but our brains do; while humans feel emotion and robots do not. My work focuses on how robots preserve memory and emotion, despite their own lack of feeling. I play with that concept in my work with how a video or robot re-creates a memory, that will then never be forgot by the robot, but gives emotion to the viewer despite the device never understanding what it giving to the user. I focus heavily on shape, contrast and movement in my work to convey emotion. Often times, I highlight silhouettes for their shape gives detail while remaining interpretational. Another aspect of my work is a feeling of endlessness. My work has no clear ending, and no clear starting point other than the power button on the device. Our memories blur and we can get trapped in our own minds as we try to remember parts we have forgotten or where one moment started and one ended. I find more and more that the dates next to the photos on my phone fill in these gaps of knowledge, and my work demonstrates that. The feeling of artificial nostalgia mixed with emotion is where the heart of my work lies. Many science fiction movies play with the idea of robots gaining emotion, becoming self aware, able to learn, and ultimately killing humanity. While that is a reasonable fear to have, we ourselves are practically cyborgs already. Recording our memories to share online, our phones reminding us of schedules, and machines that help us create great things. As an artist my job is to remind us that our relationship with technology doesn't have to be seen as bad, but to see how it helps us remember our own humanity. Remember great moments that without our devices, we may have forgotten.Item Open Access TreVaughn Hawkins: capstone(Colorado State University. Libraries, 2018) Hawkins, TreVaughn, artist and filmmakerThe artist's statement: Duality is an element that's found in all my artistic works, the methodology I approach every project with, how I live my life, and who I am as a person. But specifically in the context of my works in college, this duality is shown in my projects where I explore the differences of wonder and sorrow.Item Open Access Tyler Benke: capstone(Colorado State University. Libraries, 2017) Benke, Tyler, artist and filmmakerThe artist's statement: My art captures imagination. Whether it is the childlike imagination I fondly remember, or my own ever growing thoughts and ideas, I confide my feelings in my artwork. In exploring these feelings, I find that I am most interested in representing childlike imagination and the issue of cultural desensitization. These are more than focuses for me, but a foundation for me as an artist. The childlike building blocks of storytelling, imagination, and wonder create a place for play. But also a place where ideas can mutate. Desensitization is an important topic in a digital age, and throughout the years my work has gone on to cover sensitive issues of desensitization, which I've found correlate with imagination all too well. The focus of my work is constantly ebbing and flowing as I continue to develop and understand what I have directly observed from myself and my friends as we have grown up. I am interested by the idea of desensitization through years of play; the idea that over time, as novelty wears away, the notion of "play" must get more and more advanced to stimulate or induce a reaction in a generation that always craves more. My artwork features illustrative techniques and an exact, detailed approach. I have captured this subject in mediums varying from painting to animation to live action. I Because of the broad range of artistic mediums I have used, I have been inspired by a broad range of artists; from pop artist Andy Warhol to animators such as Paul Robertson.