Browsing by Author "Sullivan, Brian T., author"
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Item Open Access An artists' perspectives on natural interactions for virtual reality 3D sketching(Colorado State University. Libraries, 2024-05-11) Rodriguez, Richard, author; Sullivan, Brian T., author; Machuca, Mayra Donaji Barrera, author; Batmaz, Anil Ufuk, author; Tornatzky, Cyane, author; Ortega, Francisco R., author; ACM, publisherVirtual Reality (VR) applications like OpenBrush offer artists access to 3D sketching tools within the digital 3D virtual space. These 3D sketching tools allow users to "paint" using virtual digital strokes that emulate real-world mark-making. Yet, users paint these strokes through (unimodal) VR controllers. Given that sketching in VR is a relatively nascent field, this paper investigates ways to expand our understanding of sketching in virtual space, taking full advantage of what an immersive digital canvas offers. Through a study conducted with the participation of artists, we identify potential methods for natural multimodal and unimodal interaction techniques in 3D sketching. These methods demonstrate ways to incrementally improve existing interaction techniques and incorporate artistic feedback into the design.Item Open Access Collaborating with artists to design additional multimodal and unimodal interaction techniques for three-dimensional drawing in virtual reality(Colorado State University. Libraries, 2023) Sullivan, Brian T., author; Ortega, Francisco, advisor; Ghosh, Sudipto, committee member; Tornatzky, Cyane, committee member; Barrera Machuca, Mayra, committee member; Batmaz, Anil Ufuk, committee memberAlthough drawing is an old and common mode of human creativity and expression, virtual reality (VR) has presented an opportunity for a novel form of drawing. Instead of representing three-dimensional objects with marks on a two-dimensional surface, VR permits people to create three-dimensional (3D) drawings in midair. It remains unknown, however, what would constitute an optimal interface for 3D drawing in VR. This thesis helps to answer this question by describing a co-design study conducted with artists to identify desired multimodal and unimodal interaction techniques to incorporate into user interfaces for 3D VR drawing. Numerous modalities and interaction techniques were proposed in this study, which can inform future research into interaction techniques for this developing medium.